Project Cars 2 is coming, and it's already being crowdfunded
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Slightly Mad Studios must be addicted to that new Project Cars smell. The developer has already begun work on Project Cars 2, just a month after releasing the original (and frequently delayed) game.
Slightly Mad is once more using the World of Mass Development platform to let fans pre-fund the game and participate in its creation, with multiple buy-in tiers open now. If you care to drop £10,000 / $15,824 on the Diamond tier, you can even get a private Michelin-starred dinner with the head of the studio and a luxury weekend with a Ferrari 458 Spider (though I'm not sure how much of your money will be left to fund the game after paying for all that).
In any case, Project Cars 2 will include eight different racing disciplines, including Rallycross, Hillclimbs, and Touge, and more than 200 cars. One of the new vehicle classes is Banned Race Cars, though they'd hardly be banned if you could actually compete with them. Maybe you just get a naughty thrill at the thought of keeping them in your garage?
Project Cars 2 will also feature 50 locations with more than 200 courses, many of which will capitalize on "loose surface racing" with dirt, gravel, mud, and snow. Multiplayer enhancements include a new co-op career mode for spotters, co-pilots, and driver swaps, better online matchmaking, and the option to let other players take over AI opponents in career mode.
Slightly Mad Studios plans to release Project Cars 2 on PC, PS4, and Xbox One, though it didn't specify a release window. Hopefully the original game - which still has a substantial lineup of free and paid DLC before it - will be enough to hold players over until then.
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I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and was formerly a staff writer at GamesRadar.


