OK, aside from that one, cliched, creaky, over-used plot point, from there the game seems to be anything but predictable. Paradise has style and plenty of it. The locations are lush and detailed, and even the voice acting is, for the most part, pretty good.

Paradise also offers another interesting wrinkle, in that not too far into the game, Ann gains a companion in the form of a large black leopard, which she must guide back to its home at Mt. Kilimanjaro. Along the journey, when the game switches from day to night, you then play as the leopard “in real time” so you can “climb trees” and “frighten hunters” (and remember, you heard it here first).