Opening The Orange Box: Team Fortress 2

What’s surprising is the sheer number of voice samples each class hason hand. Not only is the game visually striking, but the quality and quantity of the sounds, their delivery timing, and the all-pervasive funniness with which they are infused, are pleasing to the ear.

“When the character goes to speak it looks at the state of the game,” explains Walker, “what you’ve been up to and what your enemies have been up to, all sorts of stuff like that. Then it chooses a line apt for the situation. We definitely tried to make sure there were some really rare ones in there.

Be sure to check back tomorrow when we crack open Portal.

Feb 28, 2008

Steve Hogarty

Steve Hogarty is a London-based freelance journalist covering games and technology. His bylines have appeared in publications including GamesRadar, The Independent, Yahoo, VICE, Eurogamer, and more. He is also the co-host of the pocast, Regular Features.