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No Time to Die runtime seemingly confirmed — set to be longest Bond movie ever

(Image credit: Universal)

The No Time to Die (opens in new tab) runtime may have been revealed. Not only would it be the longest movie of Daniel Craig’s tenure as 007, it would be the longest Bond movie. Period.

The US cinema chain Regal (opens in new tab) now lists the No Time to Die runtime as 163 minutes (2 hours, 43 mins), which is backed up by Pathe Netherlands (opens in new tab) also posting the same info alongside its own ticket sales.

The previous holder of the title of longest Bond movie went to Spectre (opens in new tab) at 148 minutes. Oddly enough, Craig’s tenure also includes the shortest Bond movie ever, Quantum of Solace at a relatively swift 106 minutes.

This news follows on from a new behind-the-scenes look at No Time to Die, one where director Cory Joji Fukunaga delivers his mission statement, outlining that he thought it was “essential to rediscover Bond.”

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Speaking of time frames, that video also reveals that No Time to Die – the 25th Bond movie and Daniel Craig’s last in the role of the iconic secret agent – will take place five years after the events of Spectre.

“It will be a combination of all that Bond has become,” the director teased. “With all that he’s seen; all that trauma, that loss, what is that mission, that will be his most challenging and most difficult?”

Sounds like a lot to pack in. Luckily for No Time to Die, it has all the time in the world…

Catch up on 007’s history with our guide on how to watch the James Bond movies in order (opens in new tab)

Bradley Russell
Bradley Russell

I'm the Entertainment Writer here at GamesRadar+, focusing on news, features, and interviews with some of the biggest names in film and TV. On-site, you'll find me marveling at Marvel and providing analysis and room temperature takes on the newest films, Star Wars and, of course, anime. Outside of GR, I love getting lost in a good 100-hour JRPG, Warzone, and kicking back on the (virtual) field with Football Manager. My work has also been featured in OPM, FourFourTwo, and Game Revolution.