New PSP makes us sad

You're Sony. You've seen Nintendo transform the clunky DS into the suave and sexy DS Lite, surpassing your sales in the process. You've been told by countless sources what needs to be addressed with regard to your current design. You've got the opportunity to repackage a great, feature-packed, yet faltering product, and release it in a way that looks genuinely new. What do you not do?

Welcome to the "new" PSP. "They've sent us the wrong pictures," we thought, as we opened the two press shots of the new model. "These are pictures of old PSP." Then it hits - this is the new PSP. Lighter, slimmer - basically everything that you can change without actually changing it. Bah.

OK, so we do get some welcome data cache functionality, where some data from the UMD is stored in flash memory to enable quicker loading. It's also got proper TV output (although your old compressed movies will look awful on a big screen) and there's the added ability to charge through USB while data is transferring. But we've got a USB charger cable for it anyway...

Above: The one on the right is the new one. Or was it theleft one? *cries quietly over picture*

We're not ungrateful, we just expected so much more. We could have had a shift-around of buttons for a more ergonomic feel. We could have had an improved analog nub (a PS2-style stick would have been nice, even if the inclusion of a second one is impossible due to future compatibility between newand old PSP games). We could've even had that built-in hard drive we wanted. Could have, could have, could have.

We're left with an improved spec, which of course we welcome. Heck, we're also almost certain to buy one ourselves - after all, we just love the smallest, sleekest gadgets. But with the list of notable aesthetic improvements reading "nothing," we're reminded of that Simpsons' Treehouse of Horror episode. You know - where Bart says to Lisa: "Hey, you know what would have been better than 'nothing'?" "What?" she asks.


Clickhereto get aslightly betteridea of the differences.

July 12, 2007

Justin Towell

Justin was a GamesRadar staffer for 10 years but is now a freelancer, musician and videographer. He's big on retro, Sega and racing games (especially retro Sega racing games) and currently also writes for Play Magazine,, PC Gamer and TopTenReviews, as well as running his own YouTube channel. Having learned to love all platforms equally after Sega left the hardware industry (sniff), his favourite games include Christmas NiGHTS into Dreams, Zelda BotW, Sea of Thieves, Sega Rally Championship and Treasure Island Dizzy.