More than thirty years ago, Atari’s block-smashing game Breakout established a whole new kind of gameplay (there were only about three back then, so it wasn’t so tough, but still…). Now Nervous Brickdown comes along, re-re-re-reinvents the genre, and makes us care again. Instead of just giving you a paddle at the bottom of the screen, a wall of bricks at the top, a ball that bounces between the two, and near-instant ennui, it sweetens the pot by constantly switching up its look and gameplay.
Nervous Brickdown review
A paddle, a ball, and some bricks - so why does this game feel so fresh and unique?
Varying looks and tunes
Good stylus control
Ends too soon
A bit pricey
No vs multiplay
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|Description||A clever reinvention of classic brick-breaking paddle games, with 10 legitimately different worlds that leave you wishing for more.|
|US censor rating||"Everyone"|
|UK censor rating||"3+"|
|Release date||1 January 1970 (US), 1 January 1970 (UK)|