Jan 11, 2008
On the DS, MX vs ATV Untamed continues its bizarre trend of being a near-completely different game from other versions. The PSP version decided on inexplicably burying the content under mounds locked doors and added a superfluous free roaming environment. The DS version, for no reason we could see, takes the fun of blasting around through farmlands and desert canyons… and sticks the whole game inside stadiums.
Sure, we understand that it’s unfeasible to expect the same number of tracks and vehicles as the next-gen cousins, but why must every track be limited to bumps and copy-paste U-turns? Sure, they are laid out like real-life race tracks, but why not give us some variety? Why not have both stadium and countryside roving?