MotorStorm
We quiz developer Evolution on its PlayStation 3 off-road thriller
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Friday 17 November 2006
MotorStorm is probably one of the best games that Sony's PlayStation 3 has to offer - it's fast, gorgeous to look at and it gets ever more thrilling every time we see it. Which is amazing, given our first hands-on left more than a little to be desired. So, for a glimpse inside the brains behind the game, we caught up with lead designer Nigel Kershaw and designer Jed Ashforth and bombarded them with questions.
We've heard MotorStorm is only going to be released in Europe. Is this true?
It's rubbish! We think this is a myth based on the fact that our WRC games weren't released in North America. Not only will MotorStorm be a global release, but people will be able to play each other online regardless of where they are, anywhere in the world.
Above: The detail on MotorStorm's many drivers and riders is superb
Did you make any changes to the game in light of people's first responses at E3?
There're always some tweaks and changes made to any game based on feedback, and we think we've got a fairly representative view of what people thought about the game.
After E3, for example, we increased the amount of taunts that bike and ATV riders could do and we added the ability to punch, because loads of people asked for it. Fortunately for us, in most areas we were pretty much on-the-money with the direction we were heading, so it was more a reassurance that we were making the game people wanted.
Weekly digests, tales from the communities you love, and more
Ben Richardson is a former Staff Writer for Official PlayStation 2 magazine and a former Content Editor of GamesRadar+. In the years since Ben left GR, he has worked as a columnist, communications officer, charity coach, and podcast host – but we still look back to his news stories from time to time, they are a window into a different era of video games.


