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  3. Moon

Moon - exclusive screens and developer interview

Features
By Brett Elston published 18 June 2008

Renegade Kid chats about the "disappointing" state of DS development and how Moon began on Game Boy Color

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GR: Moon is set in 2058 - seeing as its 2008 now, we should have a pretty good idea what kind of tech will be around in 50 years. Are you going for a literal, kinda grounded 2058 or will you throw in some futuristic (i.e. improbable) tech for fun?

JW: Without giving too much away: yes, both.

GR: We know you play as Major Kane - will there be supporting characters, people who you interact with?

JW: Yes, we’ll release more information on Major Kane’s buddies soon.

GR: What about enemies? Space horror tends to throw freaked-out astronauts left and right, but will we see any alien encounters, possibly in the hatch Kane is investigating?

JW: Absolutely.

GR: We haven't seen much in the way of violence or gore just yet. Is it safe to assume Moon will present plenty of Dementium-like moments, or will the horror aspect be subdued?

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JW: Our focus is more on the action-adventure aspect of the game; presenting the player with interesting gameplay challenges.

GR: What's the gameplay balance? Will we be blasting down hallways for the most part or is there a puzzle/adventure element as well?

JW: There’s plenty of blasting down hallways, and we’ve also tried to take the gameplay a few levels deeper than we did with Dementium in an effort to present a more enjoyable and challenging experience.

GR: Dementium is very much an M-rated game. Are you aiming for another M title with Moon?

JW: The rating will be up to the ESRB.

GR: You had plenty of gory reference material for a game like Dementium - what're you looking at for inspiration now?

JW: Our pool of reference is a little wider with Moon. Obviously we can’t ignore a movie like Alien, a game series like Metroid, and we also can’t help but be inspired by classics like Goldeneye 64.

GR: Any Wii considerations floating around the Renegade Kid offices?

JW: Yes, absolutely, but we’ll talk more about that later.

GR: Finally, can you tell us one thing no one knows about Moon yet (please don't say "Wait until E3")?

JW: The original game concept for Moon was a 2D game design I created many years ago, originally designed for the Game Boy Color. It has met with many changes since that original idea – obviously – but its spirit is still intact.

Hear more about this article inTalkRadar.

Jun 18, 2008

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Brett Elston
Brett Elston

A fomer Executive Editor at GamesRadar, Brett also contributed content to many other Future gaming publications including Nintendo Power, PC Gamer and Official Xbox Magazine. Brett has worked at Capcom in several senior roles, is an experienced podcaster, and now works as a Senior Manager of Content Communications at PlayStation SIE. 

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