Mercury Meltdown Revolution
World-first hands-on and exclusive screens
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
When you die, it feels like it was totally your fault - YOU applied too much tilt. Whereas with standard control pads, falling almost feels like the blob just wouldn't stop no matter how hard you yanked that damned PSP nub.
The controls are obviously the main attraction with the Wii version, although MMR is otherwise much the same game as Mercury Meltdown Remix which released on PS2 in the US last year, Ignition has promised tweaked visuals for Wii, as well as an enhanced Party mode for Nintendo's console.
With over two-hundred levels in the full game, and various extras to find giving you reason to revisit many of them, MMR will take some time to finish (unlike Banana Blitz ), and the tilt-sensitive controls seem to make it a far more addictive experience.
Look out for an info-packed interview with the development team at Ignition on Monday, as well as a full review nearer to the game's launch in March.
Weekly digests, tales from the communities you love, and more


