Mega Man 10 review

Capcom's retro revival continues in rock hard style

GamesRadar+ Verdict

Pros

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    Brutal difficulty

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    Satisfying to beat even one level

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    Extra challenges extend replay value

Cons

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    Brutal difficulty

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    No modern game mechanics

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    Embarrassing-to-play Easy mode

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Producing Mega Man 9 with the style and production values of the original ’80s NES games was such a successful stroke of genius for Capcom that it’s no surprise to see the game followed swiftly by a sequel in much the same vein. While it would no doubt be easy enough to rehash some of the earlier games with spruced-up graphics and widescreen support, it’s probably much more fun for the designers to roll back the years and pretend they’re squeezing their code onto tiny 8-bit NES cartridges once again.

However, if it’s a sense of achievement that you’re after, finishing a level in Mega Man 10 delivers it like few easier titles can. Pummel the boss, complete an eighth of the game, and you’ll have self-satisfaction beyond belief – plus you’ll have earned the right to attempt the level in Hard mode. No thanks.

For those who really get into the Mega Man 10 groove, there are loads of ‘mini’ challenges, such as completing the whole game on a single life. Once you’ve mastered the levels, there’s a time attack mode and online leaderboards to aim for. There’s as much content as there is in any other Mega Man game.

And for the rest of us there’s the shameful Easy mode, which basically plasters bubble wrap over everything in the game to stop you hurting yourself. Choose this option and it probably gets flagged up at Capcom HQ, so the level designers can shake their heads and pity you while they plot how to hurt you even worse in Mega Man 11. Looking forward to it.

Mar 17, 2010

More info

GenreAction
DescriptionContinuing the retro revival that started with Mega Man 9, Mega Man 10 on XBLA keeps the old-school fun alive, while easing up the insane difficulty that was in 9.
Franchise nameMega Man
UK franchise nameMega Man
Platform"Xbox 360","PS3","Wii"
US censor rating"Everyone","Everyone","Everyone"
UK censor rating"","",""
Release date1 January 1970 (US), 1 January 1970 (UK)
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Freelance Journalist

Martin Kitts is a veteran of the video game journalism field, having worked his way up through the ranks at N64 magazine and into its iterations as NGC and NGamer. Martin has contributed to countless other publications over the years, including GamesRadar+, GamesMaster, and Official Xbox Magazine.