Dishonored 2 fooled us all. On the surface, it seemed like a very good thing: more Dishonored, polished to a sheen. As we discovered in our Dishonored 2 review, though, Arkane's sequel is so much more: it is a grand expansion on the promising level, world, and mechanical design of the original. Creative director Harvey Smith joins us to discuss Dishonored's level design, lore creation, the role of LGBT characters in the game, and much more.
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I've been playing games since I turned four in 1986, been writing about them since 1987, and writing about them professionally since 2008. My wife and I live in New York City. Chrono Trigger is my favorite game ever made, Hum's Downward is Heavenward is my favorite album, and I regularly find myself singing "You Won't See Me" by The Beatles in awkward situations.