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Legend of Spyro: The Eternal Night review

Proof that dragonflies aren't the only bugs in Spyro's world


  • Familiar platforming elements
  • Puzzle-solving minigames
  • Nicely done cutscene artwork


  • Generic level design
  • Boring combat
  • Bug-riddled gameplay

Oct 17, 2007

Spyro’s back for another multiplatform romp, and once again, he includes the Nintendo DS in his console travels. Unlike Spyro’s previous outings on Nintendo’s double-screened wonder- which were played from a top-down perspective - Spyro: The Eternal Night is a behind-the-character-view 3D platformer, much like its console brothers. Unfortunately, this shift in perspective leaves something to be desired.

Things look okay from the outset. Visually, Spyro: The Eternal Night is passable, and has an overall look very reminiscent of the original Spyro games for the PlayStation. The game’s story is told through voiced narration and hand-drawn cutscenes, which feature some very attractive and well-done artwork to set the mood. The sound and music are suitable enough, though hardly noteworthy. Finally, the controls are easy to grasp for anyone familiar with action games, though the lack of analog control makes maneuvering Spyro feel a bit finicky at times.

More Info

DescriptionThe DS doesn't do our dragon much good in this clunky platformer. Between big bugs and bad design, Spyro's seen better days.
Franchise nameSpyro
UK franchise nameSpyro
PlatformDS, PS2, Wii
US censor ratingEveryone
Release date2 October 2007 (US), 2 November 2007 (UK)