Kingdom Under Fire: Circle of Doom review

The latest cure for insomnia isn't a pill

GamesRadar+ Verdict


  • +

    Loads of weapons and spells

  • +

    Epic soundtrack

  • +

    Seamless online co-op


  • -

    Everything is SO generic

  • -

    Combat will put you to sleep

  • -

    Stale visuals

  • -

    sluggish action

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Jan 15, 2008

Dull, repetitive, and generic don't even begin to sum up Kingdom Under Fire: Circle of Doom. Like every other dungeon hack out there, you find yourself constantly stabbing enemies and collecting loot as you travel through various randomly generated environments. However, what you won't find are engaging characters, sexy weapons, or any of the other bits of flair that games of this ilk usually have.

Generic lizardmen and skeletons just walk up to you and wait to be slaughtered. They rarely attack, and potions are plentiful, which means you don't have to worry about "silly" concepts like dodging or blocking. Status ailments and elemental weaknesses also don't matter until after you've unlocked the hard difficulty setting. You may want to use a gun to soften up beefier foes, but, by and large, all you really need to do is collect a few potions and jam on the sword button. You can almost play with your eyes closed!

More info

DescriptionVeering from the series' traditional strategy roots, this new chapter in the Kingdom Under Fire saga explores the action-role-playing genre.
Platform"PC","Xbox 360"
US censor rating"Mature","Mature"
UK censor rating"",""
Release date1 January 1970 (US), 1 January 1970 (UK)