Irrational reveals discarded game pitch for 'Monster Island'
Giant monsters clash in a Ken Levine game that never was, but totally should be
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Irrational Gameshas revealeda nearly-10-year-old document written by Ken Levine. The 2001 pitchdescribes"Monster Island," a console action gameinspired by '50s Japanese film monsters.
The post is a couple days old now, but it's too cool not to share anyway, especially because Irrational Games artist Jorge Lacera created some awesome monster illustrations to be included retroactively.
The document's introduction describes the premise:
"Monster Island is a fast paced action/strategy console game that lets the player assume the role of either a giant monster out to eat a city for dinner or the authorities pledged to protect the innocent citizenry.
Monster Island features three different time periods for the player to battle through: Greece 400 BC, Europe 700 AD, and Tokyo 1957 AD. The game features one of the most advanced physics engine ever featured in a console game. As a monster, players will be able to topple skyscrapers, punch holes in buildings, collapse bridges, and tear street cars off their tracks and scatter them like so many toys.
The game will boast not only 20 Irrational-created monsters but will also allow players to build their own monsters and set them loose upon the world. Players will be able to change appearance, skin, size, even special powers such as radioactive breath and multiple heads!"
Yes! Stop work on BioShock Infinite immediately and make this!
Weekly digests, tales from the communities you love, and more
Levine suggested a budget of $2.5 million for the game, andregardingits platform, wrote, "XBox is probably the easiest, PS2 is a pain in the butt, and who knows about GameCube?" What a fantastic piece of gaming lore!
A PDF of the document is available atIrrational's blog.
Oct 29, 2010



