Skip to main content
  • TotalFilm
  • Edge
  • Newsarama
  • Retrogamer
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • News
  • Reviews
  • Features
  • More
    • PS5
    • Xbox Series X
    • Nintendo Switch
    • Nintendo Switch 2
    • PC
    • Platforms
    • Tabletop Gaming
    • Comics
    • Toys & Collectibles
    • Newsarama
    • Retro Gamer
    • Newsletters
    • About us
    • Features
Trending
  • Best Netflix Movies
  • Movie Release Dates
  • Best movies on Disney Plus
  • Best Netflix Shows
  1. Games
  2. Action Rpg
  3. Indiana Jones and the Dial of Destiny

James Mangold talks de-aging Indiana Jones for a 25-minute Dial of Destiny opening sequence

News
By Matt Maytum Contributions from Fay Watson published 24 April 2023

Exclusive: Indiana Jones and the Dial of Destiny director James Mangold tells Total Film about the new movie's epic opening sequence

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Harrison Ford in Indiana Jones and the Dial of Destiny
(Image credit: Lucasfilm)
  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Get the GamesRadar+ Newsletter

Bringing all the latest movie news, features, and reviews to your inbox


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


An account already exists for this email address, please log in.
Subscribe to our newsletter

Indiana Jones and the Dial of Destiny will open with an all-out Indy escapade set in 1944, in a castle inhabited by Nazis. Much talk has already been made of the VFX that will digitally de-age Ford to the era of the original trilogy, or thereabouts. The trailer features a moment of gasp-worthy VFX magic when a bag is pulled from Indy’s head, revealing, well, a much younger Indiana Jones than we’ve seen for a while. 

The movie's director James Mangold tells Total Film magazine in the latest issue that there was nothing particularly unusual about the shooting of the scene. Harrison Ford (who could still fit in his original jacket) would act out the scene as normal, albeit with myriad dots on his face to capture the performance.

"I just shot him, and he just pretended that he was 35," says Mangold of his "incredibly gifted and agile" leading man. "But the technology involved is a whole other thing." 

Differentiating this de-ageing tech from other examples of the practice is the fact that Lucasfilm had reels and reels of footage of Ford in the role in his 30s and 40s. "We had hundreds of hours of footage of him in close-ups, in mediums, in wides, in every kind of lighting, night and day," says Mangold. The advancement of the technology also came with additional benefits. "I could shoot Harrison on a Monday as, you know, a 79-year-old playing a 35- year-old, and I could see dailies by Wednesday with his head already replaced," continues Mangold.

Harrison Ford in Indiana Jones and the Dial of Destiny

(Image credit: Lucasfilm/Disney)
  • Preorder the Indiana Jones and the Dial of Destiny issue of Total Film now

This was especially helpful to save delays during the filming process, according to the director. "It wasn’t a year of effort to get to a first pass," Mangold adds. "It was an incredible technology, and, in many ways, I just didn’t think about it. I just focused on shooting what’s [approximately] a 25-minute opening extravaganza that was my chance to just let it rip. The goal was to give the audience a full-bodied taste of what they missed so much. Because then when the movie lands in 1969, they’re going to have to make an adjustment to what it is now, which is different from what it was."

Indiana Jones and the Dial of Destiny is released in UK cinemas on June 28. This is just a snippet of our interview with Mangold in the new issue of Total Film magazine. The full cover feature also includes insight from Harrison Ford, Phoebe Waller-Bridge, Boyd Holbrook, and Mads Mikkelsen. Pick up a copy of the magazine when it hits shelves (and digital newsstands) this Thursday, April 27. Check out the covers below:

Total Film's Indiana Jones covers.

(Image credit: Lucasfilm/Disney/Total Film)

If you’re a fan of Total Film, why not subscribe so that you never miss an issue? You’ll get the magazine before it’s in shops, with exclusive subscriber-only covers (like the one pictured below). And with our latest offer you can get a free STM ChargeTree worth £69.99. Head to MagazinesDirect to find out more (Ts and Cs apply).

Sign up for the Total Film Newsletter

Bringing all the latest movie news, features, and reviews to your inbox

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Total Film's latest subscription offer.

(Image credit: Total Film/STM/Lucasfilm/Disney)
Matt Maytum
Matt Maytum
Social Links Navigation
Former Editor of Total Film magazine

Matt Maytum is the former Editor of Total Film magazine. Over the past decade, Matt has worked in various roles for TF online and in print, including at GamesRadar+. Bucket-list-ticking career highlights have included reporting from the set of Tenet and Avengers: Infinity War, as well as covering Comic-Con, TIFF and the Sundance Film Festival.

With contributions from
  • Fay WatsonDeputy Entertainment Editor
Latest in Action Rpg
Nier Automata director Yoko Taro
Nier creator Yoko Taro thinks the indie game dev scene is "too intimidating for me to even think of entering"
 
 
Key art for Diablo 4: Lord of Hatred showing Mephisto, a spiky and angular demon, against a red, lightning backdrop, arm and claw raised menancingly, cropped to show more of him
Diablo 4's Lord of Hatred expansion will be "really f*cking hard" at its highest difficulty, dev threatens
 
 
A screenshot of Yoko Taro in the "Message from NieR: Automata director Yoko Taro" Square Enix video announcing Nier: Automata's Steam release.
Nier: Automata creator Yoko Taro sees it "as a form of respect" when devs "say outright that they copied" his action RPG
 
 
Ghostwire Tokyo
Resident Evil director Shinji Mikami has been working on a new AAA action RPG for at least 1 year, and no one noticed
 
 
Up close shot of a character from Echoes of Aincrad
New Bandai Namco Sword Art Online action RPG is "not a Soulslike," dev says, but it's still "very easy to die"
 
 
The player raises their fist as it glows blue in Monster Hunter Stories 3: Twisted Reflection
Monster Hunter Stories 3 review: "This Pokemon-like JRPG evolves to almost match the highs of the main series' hunts"
 
 
Latest in News
Steam logo from Valve
Valve says "more games are finding success" on Steam than ever, and nearly 6,000 made over $100,000 last year
 
 
Robert rides the elevator to work in Dispatch with his dog Beef, looking out of place surrounded by superheroes
Dispatch leads faced down publishers telling them single-player narrative games were "niche, or worse, dead"
 
 
Wonderer heads to the Spire in a screenshot from Slay the Spire 2's animated reveal trailer
Xbox lead thinks "we have been in a golden age for indies" since 2008, and it's "a fantastic time to be a developer" if you ignore all the smoke
 
 
Xbox - Future Owns
Xbox teases "some iconic games from the past" to be re-released in 2026 from its "game preservation team"
 
 
The cowboy cat from the desert in Mewgenics
Steam expert advises devs stick to the "Little League" section with friendslop before attempting anything like Mewgenics
 
 
Donkey Kong Bananza screenshot of Donkey Kong punching through the landscape with pieces of banana flying through the air
With Donkey Kong Bananza, Nintendo learned "it is more fun to destroy that which is beautiful"
 
 
LATEST ARTICLES
  1. Steam logo from Valve
    1
    Valve peels back the curtain in rare Steam presentation: "More games are finding success" than ever, and nearly 6,000 made over $100,000 last year
  2. 2
    Peaky Blinders: The Immortal Man director explains how the Netflix movie differs from the show: "Inherently, it is more cinematic in its conception"
  3. 3
    The Dispatch leads had "a mix of arrogance and stupidity" as they faced down publishers telling them single-player narrative games were "niche, or worse, dead"
  4. 4
    Xbox lead thinks "we have been in a golden age for indies" since 2008, and it's "a fantastic time to be a developer" if you ignore all the smoke: "The present is awesome"
  5. 5
    The Future Games Show returns this week - here's how to watch

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...