Heavenly Sword to get shaky-cam?
[PS3] Developer hints at motion-sensitive camera control
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Wednesday 20 September 2006
Showcase PS3 actioner Heavenly Sword may use the next-gen console's motion-sensing controller range to pan and zoom its in-game camera, a recent developer interview has suggested.
The E3 version of the game had no player camera control, but did a good job of choosing the most arty, cinematic angles for any situation (we especially liked the Evil Dead-style follow-cam when heroine Nariko hurls a dropped enemy's shield like a lethal frisbee). However, Heavenly Sword's producer, Mat Hart, revealed to website DailyGame that "the power of the PlayStation 3 controller, with the motion control, has opened a massive amount of possibilities, and we're really excited about those and are going to exploit those. Eventually, camera could be a very intriguing thing with motion control."
Above: Given how furiously controller-battering Heavenly Sword's combat is, we're a little concerned that putting camera control on the motion sensors could make for a seasick result
Due for a 2007 release (as a locally-developed game, we're quietly hoping it's going to show some European solidarity and arrive in time for the delayed PS3 launch), we'll have to wait and see if Ninja Theory is willing to give up the director's chair and let you shoot your own Asian action epic.
Weekly digests, tales from the communities you love, and more


