It's nice that Nvidia's DLSS 4.5 is coming to all RTX GPU owners, but that isn't the quality-of-life update I was hoping for from CES

A reveal image for DLSS 4.5
(Image credit: Nvidia)

It's hard to believe that it's been a whole year since Jensen Huang came out at last year's CES to announce the RTX 50 Series GPUs. There's been major backlash against the AI super-giant's approach to this current generation of graphics computing, as it became clear that AI frame generation (which has more recently been dubbed "fake frames") was a much bigger priority than offering value for money with hardware power consumers can truly own in their gaming PC.

At CES this year, gamers didn't need to sit through Jensen Huang's AI-dominated, shiny jacket keynote speech to get the two minutes' worth of graphics card news they were hoping for. A separate community update for the brand's gaming arm was posted to YouTube. The main draw this year is an almost AMD-flavoured move that supplies a quality-of-life update for all RTX GPU owners.

GeForce On Community Update | CES 2026 - YouTube GeForce On Community Update | CES 2026 - YouTube
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An update to Nvidia's DLSS upscaling tech, called DLSS 4.5, is available now, and it brings with it an update to the visual fidelity you can expect while boosting the frame rate of your games.

"We have dramatically improved super resolution with a new second-gen transformer model, and we've expanded the capabilities of Multi Frame Generation," said Bryan Catanzaro, VP of Applied Deep Learning Research at Nvidia.

Talking about DLSS 4.5, he said, "These improvements make super resolution performance and ultra performance mode so much better. It has superior anti-aliasing for smoother edges, clearer gameplay even with fast-moving objects, and improved temporal stability from frame to frame."

A DLSS 4.5 comparison showing ultra performance mode image quality

(Image credit: Nvidia)

Essentially, the image quality when using these DLSS settings looks like it has less noise, fewer jaggy edges, and a more palatable look overall.

The fact this update is coming to all RTX GPU owners feels akin to AMD making FSR available on all GPUs and making it available on a driver level, even for unsupported games. While this is a really great quality of life for folks with older GPUs who are mainly using the performance and ultra performance DLSS settings, I'm not sure it's the gesture of good faith a lot of agitated PC gamers were hoping for.

As multi-frame generation also gets a big boost with DLSS 4.5, with a dynamic frame generation that balances out your boosted frame rate in line with your display, I do wish Nvidia had focused more on the issues with using this type of upscaling tech.

RTX 5070 Founders Edition and Asus Prime OC graphics card standing vertical on woodgrain desk next to plant and monitor

(Image credit: Future / Phil Hayton)

When I've played with higher 4x frame-gen settings turned on, not only is the image quality worse, but a floaty, uncomfortable degree of latency starts to become noticeable. Remember, this is supposedly one of the big selling points of Nvidia's 50 Series GPUs - you can tell why people aren't too happy.

Nvidia Reflex, the brand's way of combating the latency that comes with upscaling, doesn't feel like it's being given the same attention as the frame boosting tech is. Reflex originally launched in 2020, but it's never felt more vital to RTX owners than it does now, and with an updated 6x MFG (multi-frame generation) to contend with, it feels like it's going to struggle to keep up.

I know everyone's setups demand different things, but I would much rather have had a DLSS 4.5 boost from CES 2026 that focused on minimizing system latency when using the latest upscaling suite, rather than this one, which will likely make it worse.

A Black Myth Wukong comparison showing increased frame rates and latency

(Image credit: Nvidia)

In fact, in one side-by-side comparison Nvidia showed of Black Myth Wukong, DLSS 4 is shown producing 185fps using MFG 4x, and DLSS 4.5 using MFG 6x produces 245fps, but with 53ms of latency. I understand in real-time, that's not a lot, but it does pretty much confirm what I'm talking about. It doesn't feel like Nvidia is concentrating on the reasons why using this ultra-powerful form of AI upscaling tech doesn't feel as good as natively produced frames.

Of course, I haven't had time to test out the latest round of DLSS updates for myself yet, so I'm hoping the feeling of using MFG is balancing out now that Nvidia has had another year to train the upscaler.

Dynamic Frame Gen will also arrive later this year, and goes hand-in-hand with that new 6x total multiplier when using MFG. My hope is that this helps to balance out the bigger spikes of frames and latency, but again, it does seem strange that a Reflex 2 hasn't been properly thrown out to counter some of the bad press Nvidia's "fake frames" have built up in the last year.


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Hardware Editor

One of my earliest memories is playing SuperMario64 and wondering why the controller I held had three grips, but I only had two hands. Ever since I've been in love with video games and their technology. After graduating from Edinburgh Napier University with a degree in Journalism, I contributed to the Scottish Games Network and completed an Editorial Internship at Expert Reviews. Over the last decade, I’ve been managing my own YouTube channel about my love of games too. These days, I'm one of the resident hardware nerds at GamesRadar+, and I take the lead on our coverage of gaming PCs, VR, controllers, gaming chairs, and content creation gear. Now, I better stop myself here before I get talking about my favourite games like HUNT: Showdown, Dishonored, and Towerfall Ascension.

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