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Guilty Gear Xrd Sign review

Our Verdict

Guilty Gear Xrd Sign lives up to the high-speed standards of its predecessors, but doesn't bring enough of its own to the table to exceed them.


  • Vibrant art style and stunning presentation
  • Aggressive
  • in-your-face matches
  • New characters and mechanics are fun to play


  • Roster feels small compared to other fighters
  • Latency noticeable even on strong connection
  • Stale educational modes
  • poor replay sharing

Guilty Gear is mean. Underneath its cute, anime facade lurks a hard-rocking, in-your-face fighting franchise that'll bestow upon you one of the fastest and most colorful beatdowns this side of Marvel vs. Capcom 3. The oddly named Guilty Gear Xrd Sign strictly adheres to this tradition. The roster has taken some deep cuts and the underlying mechanics are a bit different, but the core experience remains unchanged. When you're in a fight, you're either relentless or get trampled underfoot. There's no room for pause, no hesitation. It's do or die. Heaven or Hell. Let's rock!

Xrd is undoubtedly a game for the returning Guilty Gear fan, one who saw the series' last major release way back in 2002 (Overture? Nope). For those who aren't in that camp, take heed: this game is a vast and complex labyrinth, the entirety of which you may never fully experience. It has over a decade's worth of narrative and technical baggage in tow - Roman Cancel, dust attack, Robo-Ky, Order-Sol - most of which you're expected to already know. It's a lot of fun once you wrap your head around it, just don't expect that transition to be easy.

WTF is Roman Cancel?

That's right, use a Roman Cancel. This halts your fighter's attack and lets you immediately move out of the way. You can also use this technique to link together moves and form combos that would otherwise be impossible.

Like its predecessors, Guilty Gear Xrd Sign is a 2D, one-on-one fighting game with a heavy anime influence. Its fast-paced play style makes the calculated combat of Street Fighter IV look like a leisurely chess match by comparison. Both games may share the same fundamentals, but Guilty Gear feels quicker and far more chaotic. Defeating your opponent is always the goal, but doing so requires smart application of your Tension meter. Nearly everything you do either generates, or consumes, Tension - and you always need more. Tension lets you tap into the game's underlying fighting mechanics, and unleash your strongest attacks. Victory follows those who know how to manage this resource wisely.

If you peek under the hood, you'll find these techniques aren't drastically different from those in previous Guilty Gear games. Roman Cancels are the ticket to big combos, and Bursts are your 'get out of jail free' card. There are a couple of notable additions, however, in Blitz Shield and Danger Time. Blitz Shield, a blocking technique that's difficult to time and requires significant Tension, will send your opponent reeling, leaving him or her open to attack. Danger Time (which sounds like a sweet action movie) may activate when two strong attacks collide. If it does, a brief countdown will occur before the fight resumes, only now all attacks are much stronger and it's easier to perform combos. Dangerous, indeed.

Together, these two new mechanics interrupt the cadence of a fight, but do so in a way that makes your eyes go wide and causes you to grip the controller a little tighter. They (quite suddenly) raise the stakes in an already high-stakes game, which keeps the combatants on their toes, and the viewers hyped.

At 17 fighters total, Xrd's roster is smaller than most of its contemporaries’. This includes several painful absences, such as Baiken and Testament, who have been around since the first Guilty Gear and have interesting fighting styles. Newcomers Ramlethal and Bedman help fill in these vacancies. Both use indirect tactics, which sets them apart from the primarily close-quarters cast. Ramlethal wields two massive swords, which can travel across the screen and attack independently of her, while Bedman creates copies of himself that can be set and triggered similar to a landmine. Both of these fighters fit naturally into the roster, and offer something different from the returning warriors.

Outside of the core mechanics and characters, there are plenty of little touches that show off the developer's proficiency with the genre. For example, button configuration can be adjusted on the character select screen, and is tap-to-set, two features which save a lot of time when playing with large groups. In a fight, players must hold down the pause button for a few beats before it'll take effect, which helps curb accidental interruptions. These little details - and many others - may seem trivial, but they help keep the action flowing smoothly.

This keeps you focused on the stellar presentation. Xrd's Japanese-to-the-bone art style is clean and striking, and it pops with vibrant colors that add to the excitement. It's too bad the story Xrd tells is, quite frankly, bonkers. The whole thing is presented as a single, three-hour cutscene with no fights; you simply sit and watch. This heroic epic oscillates between clichéed anime caricatures - oh boy, an emotionless robot girl who learns about friendship - and what can laughingly be called the plot, which is pumped full of so much mythical mumbo-jumbo that it feels as if anything can happen at any time. It's all very amusing, but in a B-movie sort of way.

On the flip side, the game’s educational modes are far more reserved. They provide a ton of information, should players seek it out, but are presented in a very dry, clinical way. They're basically homework, and do little to hide it - which seems like a missed opportunity for getting players excited to learn the full roster. Tutorial mode is a notable exception, and is fully stocked with several useful options, including some character-specific settings for testing particular situations.

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Roster Rundown

The Guilty Gear universe is made up of a vast and colorful cast of characters. Here’s a bit of info on the fighters you’ll be starting with in Xrd.

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A time-traveling Brit who fights with a pair of sickles connected by a chain. Prefers to harass his opponents at long range and can easily strike from across the screen.

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This femme fatal fights with a stylish Starplayer guitar. Like Axl, she is also a time traveler, and works in the shadows for one of the series’ most powerful characters, That Man.

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Venom is part of the Assassin’s Guild. He has a tricky fighting style that involves suspending billiard balls all over the screen, and striking them with his pool cue.

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Ky is one of Guilty Gear’s main protagonists. He's the rival of Sol Badguy, a well-rounded fighter, and first king of the United Kingdoms of Illyria.

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Zato-ONE has a long and complex history involving the Assassin’s Guild, mind control, and his own resurrection. He fights alongside his sentient shadow, Eddie.

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Slayer is a vampire who enjoys the finer things in life. He's also a brutal, close-range fighter who delivers powerful strikes.

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The long-time anti-hero of the Guilty Gear series, Sol Badguy is the lynchpin to this whole story. He's also Ky’s rival, and is one of the easier characters to pick up.

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Chipp is a ninja with aspirations of becoming President of his own nation, and he's easily one of the fastest fighters in the game.

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Faust is The Fool of the Guilty Gear universe, and his fighting style is unlike any other. He can teleport through doors, toss out random objects, and attack with an oversized scalpel.

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Despite technically being asleep, Bedman is still able to fight with the help of a weaponized bed frame, and is one of the newcomers in Xrd.

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The slow grappler archetype, Potemkin relies on close-range grab attacks to deal big damage. His fight intro is also the best one out of the entire roster, by far.

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Through some sort of Assassin’s Guild super magic, Millia is able to fight using her hair, which can take on the form of various knives and swords.

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May is part of the Jellyfish Sky Pirates, led by Guilty Gear mainstay Johnny. She is a surprisingly hard-hitting character who fights with a giant anchor.

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Ramlethal jump-starts the plot to Xrd by declaring war on the entire world. Her weapon of choice is a pair of massive swords which she can send across the screen to attack.

Online, Xrd creates a digital arcade for players to enjoy - when it's not hamstrung by lag. After selecting a server and lobby to join, players can enter a room and battle (or spectate) at one of four game stations. The rooms are small, so you never have to wait long to start a match, and it's easy to jump between multiple opponents at the different stations. In the games I played, latency was consistently noticeable, even against those with strong connections. Another issue is replay sharing. Replays can be an excellent teaching tool, but there's no central hub for viewing replays from others players. You can download replays other players choose to share on their profiles, but this is hardly comprehensive.

Taken as a whole, Guilty Gear Xrd Sign is a strong - yet unsurprising - fighting game. It plays well, but in largely the same ways as its predecessors. What new additions it does offer fit seamlessly into the game’s adrenaline-pumping fighting style. But those hoping for the next evolution of Guilty Gear after its long hiatus will have to make do with a fresh coat of paint. As the inevitable sequels and iterations trickle down, hopefully Xrd will grow into its own and strike out from the long shadow of its legacy.

This game was reviewed on a PlayStation 4.

The Verdict


3.5 out of 5

Guilty Gear Xrd Sign

Guilty Gear Xrd Sign lives up to the high-speed standards of its predecessors, but doesn't bring enough of its own to the table to exceed them.

More Info

Descriptionthe next chapter in the Guilty Gear fighting series.
PlatformPS4, PS3
US censor ratingTeen
Release date16 December 2014 (US), 1 January 1970 (UK)