GTR 2 review

If GTR was German techno, its sequel is Nirvana

GamesRadar+ Verdict

Pros

  • +

    Improved handling

  • +

    Comprehensive options

  • +

    Exciting

  • +

    realistic gameplay

Cons

  • -

    Scratching the paintjob

  • -

    The license is expired

  • -

    You'll lust for a steering wheel

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

The original GTR stood out as an incredibly faithful simulation, entrancing despite a totally unforgiving approach to grip. This sequel softens the challenge with a far more accepting - yet, make no mistake, far more realistic - attitude to excessive behavior. Yet it's still more intense.

Drivers of GTR 2 's Lamborghinis, Maseratis and Porsches (to name a few) can breathe a sigh of relief that some grip now lingers once the rear tires start spinning, whereas before all hope would be lost. This means braking wildly late, hitting those fanatically-modeled 3D curbs and generally flicking the car too hard are now options, should you need them. They may not be the way to the ultimate lap time, but they're often the way past an opponent in a race.

This game conveys an unrivalled sense of mass versus the machine's attempts to change its course and, allied to the already highly impressive handling, this new freedom to overstep the mark (and, if you're either good or lucky, come back from it) adds a welcome human edge.

After all, racing, like music or any other endeavor, is about people as much as machines - something F1 has forgotten with tragic effect. If the original game demanded the ultra-controlled, metronomic beat of German techno, GTR 2 is the loose intensity of Nirvana.

More info

GenreRacing
DescriptionHit the tires and light the fires - the most obsessively detailed GT driving sim to ever hit the PC crosses the Atlantic. Airbags not included.
PlatformPC
US censor ratingEveryone
Release date26 September 2006 (US), (UK)
More
CATEGORIES
Edge Staff

Edge magazine was launched in 1993 with a mission to dig deep into the inner workings of the international videogame industry, quickly building a reputation for next-level analysis, features, interviews and reviews that holds fast nearly 30 years on.