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  1. Games
  2. Action Games
  3. Grand Theft Auto
  4. Grand Theft Auto: Episodes from Liberty City

Grand Theft Auto: Episodes from Liberty City Super Review

GTA IV's once-exclusive episodes finally come to PS3 in one mayhem-filled package

Reviews
By Mikel Reparaz published 13 April 2010

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With the second (and probably last) add-on episode, the story begun in Grand Theft Auto IV is finally complete. So far, we’ve seen the immigrant-disillusionment story of Niko Bellic and the sad bikers-in-decline tale of The Lost and Damned, each more gritty and depressing than the last. The Ballad of Gay Tony, meanwhile, ends the series on a relative high note, delving into Liberty City’s neon-drenched nightclub scene and the lives of its ultra-rich celebrities and power players. It’s bigger than Lost and Damned, more upbeat than GTA IV and delivers the fast cars, awesome weapons and over-the-top side activities that many fans had hoped to see after GTA: San Andreas.


Above: Also, it has tanks!

That said, if GTA IV was a rags-to-slightly-better-rags story, and TLaD was rags-to-slightly-worse-rags, then Gay Tony is about what happens when you've made it to the top, and how hard it can be to stay there. Starting midway through GTA IV’s story – during the “Three Leaf Clover” bank heist, actually – it centers on Luis Fernando Lopez, a Dominican ex-con who works as a bodyguard, manager and business partner for his mentor, nightclub baron “Gay” Tony Prince. Gay Tony owns two of Liberty City’s hottest clubs – one gay, one straight – but they’re losing money, and so Tony borrows too much from the wrong people, landing him and Luis in serious trouble.

Article continues below


Above: That’s Tony on the left, and Luis on the right. In case there’s still any confusion, you play as the one on the right

To work off some of that trouble, Luis ends up having to do a few favors – nearly all of which fall far, far outside the law – for Tony’s creditors. Some of these guys turn out to be fun, entertaining types, like Mori Kibbutz, big brother to GTA IV’s Brucie, or Yusuf Aziz, an obnoxious but ultimately lovable billionaire playboy from Dubai. Others, like seldom-seen GTA IV villain Ray Bulgarin, are more sinister. No matter who’s pulling the strings, though, you can expect nearly every one of the game’s 26 story missions to involve varying degrees of murder, high-speed driving and theft, with occasional skydiving and explosive mayhem thrown in for good measure.

OK, so what%26rsquo;s new?

Of course, there’s more to Ballad of Gay Tony than just a mission pack and a new story. For starters, almost none of the new missions suck. There are no follow-at-a-distance-without-being-seen missions, no bullshit drive-across-the-city-without-hitting-anything missions, nothing like that. Instead, the tasks here range from beaning a Mafia informant with golf balls at a driving range, to stealing a helicopter gunship and blowing up a giant yacht, to parachuting into the offices of a gangster-owned hockey team and massacring every armed goon in sight.


Above: Oh, and also battling the NOoSE atop the Empire Sta… er, Rotterdam Tower

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Also, they all feature multiple bonus objectives for more exacting players to pursue. Finishing the game will earn you the right to replay them all at will, giving you the chance to go back and hit any goals you previously missed. Also, the checkpoint system introduced in TLaD returns, eliminating most of the discouragement that comes from dying midway through a particularly long, multi-stage assignment.

Don’t expect any major changes to the basic action, though. Like Niko and Johnny Klebitz before him, Luis has free rein to explore the city (all of which is unlocked from the start), as well as jack cars, boats and helicopters and unload on hapless thugs with a variety of nasty firearms while ducking behind cover. Aside from the aforementioned skydiving, the biggest additions come in the form of new cars (mostly of the sports and luxury varieties) and a slew of high-end firearms that make Luis dramatically outclass the destructive power of any previous GTA protagonist.


Above: Seriously, this shit will mess anything up

Being relatively wealthy and well-connected, Luis has some serious hardware at his disposal. We’re talking Belgian P-90 assault submachine guns, an M60 machine gun, a new high-tech sniper rifle, a .44 Magnum pistol, an automatic shotgun capable of firing explosive rounds – and, yes, if you play your cards right, a solid-gold Uzi. They’re all tremendously useful in firefights, but probably the most fun addition is the sticky bomb. Using these, you can plaster a vehicle or surface with multiple explosives and – when the time is right – detonate them all at once for massive fireworks.

In addition to blasting your way through the story missions, there are a ton of side activities to chase down. These include 15 BASE-jumping opportunities, which enable you to climb to the top of very tall buildings (or be flown very high in a chopper), leap off with a parachute and glide to a target, which may or may not be on the back of a moving vehicle. And then there are the 25 Drug Wars missions, in which Luis has to help his moronic buddies Henrique and Armando (who he can also hang out with and get weapons and cars from) smuggle product and rip off rival dealers. They’re not as addictive as, say, the drug-dealing minigame in Chinatown Wars, but they’re fleshed out enough to be a secondary story unto themselves.


Above: Once you know what you’re doing, this is a lot of fun

Add to that a cage-fighting ring (which is fun), a golf driving range (which kind of sucks, but is more fun than darts), the air hockey from TLaD, a never-seen girlfriend for Luis to booty call and a few interesting new pedestrians with whom to take on missions, and there’s plenty to keep players occupied long past the story’s 8-to-10-hour run time. And if that isn’t enough, there’s another big, varied activity Luis can pursue: his day job. Er, night job. The one that pays his taxes.

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Mikel Reparaz
Mikel Reparaz
After graduating from college in 2000 with a BA in journalism, I worked for five years as a copy editor, page designer and videogame-review columnist at a couple of mid-sized newspapers you've never heard of. My column eventually got me a freelancing gig with GMR magazine, which folded a few months later. I was hired on full-time by GamesRadar in late 2005, and have since been paid actual money to write silly articles about lovable blobs.
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