Godzilla: Unleashed review

The giant monster basher feels totally different on Wii, but not much better.

GamesRadar+ Verdict

Pros

  • +

    Lotsa monsters

  • +

    Customizable multiplay

  • +

    Playing as the carpet poodle

Cons

  • -

    Bad Wii controls

  • -

    Takes forever to unlock everything

  • -

    Too few game modes

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Dec 06, 2007

You wouldn't know it from the nearly identical packaging or from the website that it shares with the PS2 and DS versions, but the Wii version of Godzilla: Unleashed is anotably different game. Sure, you're still playing the part of a giant monster stamping around various cities andmashing other monsters in the face with buildings, but there are several things here you won't find in the other versions. This results in a better game, although it's still rife with problems.

ThePS2 version's big handicap waschuggy, jerky graphics - not a problem with the Wii version, which movesas gracefully asa ballet dancer99% of the time. However, the Wii Remote and Nunchuk controls - you can't use a GameCube or classic controller - will trip you up constantly. B, A, and B+A trigger basic attacks, but you can choose fancier abuses by swooshing the Wii Remote in any of the four main directions before pressing the buttons,but it doesn't work as well asit sounds. Even after you get the timing down so that you actually do the move you wanted instead of the default, "no swish" version, it's just not responsive.

Add to that the facts that aiming your breath/beam weapon is a pain and it's far too easy to accidentally jump when you meant to grab - not to mention the fact that it's too easy for other monsters to run right around a grab -andit just gets worse. And just as in the PS2 version,the camera is unable to decide whether it wants to be over your shoulder like a shooter, off to the side as in a fighting game, or just riding a blimp so high up that a skyscraper-sized monster looks like a small child.

The roster is larger, with 24monsters lining up to stomp the cities of the world into rubble - though that number is debatable because there are multiple versions of some monsters. They're a bit hit and miss. Battra is basically a goth-y reskinning of Mothra (though, to be honest, that's faithful to the source material). And the two developer-created monsters, giant lava gremlin Obsidius and crystal-powered porcupine Krystalak don't fit in very well. However, Biollante's presence is welcome, as are old-school faves Varan,Titanosaurusand King Caesar (sic). Unfortunately, onlya handful of daikaiju are available at the start of story mode, so you have to beat story mode about 15 times to get everybody unlocked. You can see them all at http://www.atari.com/godzilla/ in the meantime.

There are also some significant changes beyond the controls and characters. You can/have to manually recharge your breath weapon's energy when you stand still, you can charge like a bull now, and although the aliens-and-crystals invasion story is just as lame, the missions are a bit more elaborate. For example,you're more likely to have multiple objectives, like destroyingan alien mothership in addition to (or possibly instead of) beating another 30-story horror unconscious.Certain levels are different too - most notably London, which is floating.

More info

GenreFighting
DescriptionA side-scrolling actioner that stomps if by land, energy blasts if by sea, and loves the idea of giant monsters meeting even larger monsters - and beating them down.
Platform"DS","PSP","Wii","PS2"
US censor rating"Everyone 10+","Everyone 10+","Everyone 10+","Everyone 10+"
UK censor rating"","","",""
Release date1 January 1970 (US), 1 January 1970 (UK)
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