Latest about PC RPG Games

Mass Effect 5: Everything we know so far about the new BioWare adventure
By Heather Wald last updated
Feature All the details on the new Mass Effect game - aka Mass Effect 5

Toby Fox is letting friends try out early versions of Deltarune chapter 5, and they sound pretty jazzed: "I am still thinking about it a lot and want to play it more"
By Jordan Gerblick published
News "It's kawaii when toby is worried about if it's good enough"

Obsidian knows that "everyone on the internet" keeps asking for Fallout: New Vegas 2, but its devs are currently happy working on their own IP, and "Xbox has been pretty supportive" too
By Scott McCrae published
News How about Fallout: anything that isn't 76 at this point...

The Outer Worlds 2 is an RPG that's as much about what you can't do as what you can: "Everybody is going to have a different experience, and they may not see everything, and that's okay"
By Heather Wald published
Interview On the Radar | "We want the player to understand the breadth of what the game is, but also their place in that and where they could be going"

RPG fans stay winning: 2025 has been a critical hit for the genre, though I'm anticipating a GOTY bloodbath
By Andrew Brown published
Opinion Opinion | This year proved that no matter what type of RPG you crave, there's room for everyone

Baldur's Gate 3 publishing director says "this sort of feedback is a lot more useful during early access" as fans inexplicably ask Larian to "#showthegaleballs"
By Scott McCrae published
News Balldur's Gate

Cyberpunk series creator Mike Pondsmith says he's watching Cyberpunk 2 closely at CDPR, just like he did with 2077: "People have been showing me what they're doing"
By Catherine Lewis published
News "They're showing me what's going to be happening in the new iteration of the game"

I love that the Flaw system calls me out on my RPG behavior in The Outer Worlds 2's and then asks me to double-down on it: "Because flaws are optional, we knew we could actually push them a little bit harder"
By Heather Wald published
Interview On the Radar | "We're always trying to look at and observe the player doing something"
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