Skip to main content
Join The Community
- Join our community
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information, you confirm you are aged 16 or over, have read our Privacy Policy and agree to the Terms & Conditions. Geographical rules apply.

Background
Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • Videos
    • GR+ Replay - Submit Your Clips
    • G+RLS Podcast
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
  • Home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • View Video
    • Videos
    • GR+ Replay - Submit Your Clips
    • G+RLS Podcast
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
Trending
  • BlizzCon 2026
  • Countdown to GTA 6
  • Join our monthly RPG Club
  • Game of the Week
  • G+RLS Podcast
  • GTA 6
  • Best gaming tech
  • Submit your clips. Win prizes
Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
  1. Games
  2. Roguelike Games
  3. Dead Cells

"How can we do better than Dead Cells?": Motion Twin follows a roguelike icon with a co-op game under huge but "good" pressure with "millions" waiting

Features
By Austin Wood
Published 12 October 2024

Dead Cells is a legendary roguelike, so Windblown has a lot to live up to

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Dead Cells
(Image credit: Motion Twin)
  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Subscribe to our newsletter

The earliest seed for the follow-up to roguelike darling Dead Cells emerged the way a lot of games do: over a beer. The folks at studio Motion Twin wanted to make something new as co-developer Evil Empire continued to support Dead Cells, ultimately with years of excellent expansions and updates. The team's brainstorming often played out at a bar. Developer Thomas Vasseur tells GamesRadar+ that there were a lot of competing ideas within the worker-owned studio, and newer hire Yannick Berthier says they weren't even going to make another roguelike at first. "But habits came back quite quickly," says Berthier, and sure enough, Motion Twin has another roguelike coming soon: Windblown, a three-player co-op action game launching in Steam early access on October 24. 

In my mind, Windblown belongs on the same shelf as the likes of Hades 2 and Slay the Spire 2. It's a new game from a beloved studio that's directly building on a pillar of modern roguelikes. Our first hands-on impression of Windblown was mighty promising, and with Dead Cells being one of the best roguelike games of all time, selling over 10 million copies as of 2023, there are waves of anticipation and expectation behind Motion Twin's second game. That reputation can be both intimidating and motivating for the studio's small team of eight, but Vasseur and Berthier say the chance to make something new and revisit a genre they love has been propulsion enough. 

Responses edited for clarity and length.

Latest Videos FromGamesRadar+
Watch full video here:

The second album  

Windblown characters from animated trailer

(Image credit: Motion Twin)

Dead Cells was, of course, "a huge inspiration," but the two games weren't always so similar under the hood. "Actually, I think we are a bit closer to the Dead Cells formula right now than we were even a year ago," Berthier says. "We tested a lot of systems that were really, really different in terms of unlocks, how the weapon works. We got systems that were closer to Binding of Isaac or something that was closer to Hades, and at some point, we went a bit back to the roots. 

Let's go back to the basics of Dead Cells and let's see how we can enhance the formula

Yannick Berthier

"We are facing the same problem that the original Dead Cells team faced at one moment. How do you make sure that people renew their experience enough between runs? How do you make sure that when you get a reward, it pushes you to do another run? How, inside the run, you feel a feeling of progress, and suddenly you feel god-tier, maybe until the end, if you're lucky enough, and then you will have that memory that will stay on your mind. That was the run. So that should exist. But also in the most common runs, how do you feel? Because what we are aiming for is diversity. I think that that's something super strong in our intention and in the whole team, to really push to never have the same run two times."

You may like
  • A close-up shot of an ancient vampire with shining eyes and long fangs in The Blood of Dawnwalker "We miss when genre wasn't a thing," say The Blood of Dawnwalker devs making their dream RPG
  • A multiplayer skirmish in N Plus Infinity Times Two These devs spent 22 years building the perfect platformer, and the Steam apocalypse won't stop them
  • The Blood of Dawnwalker gameplay showing Coen in the sunlight fighting two wolves The Blood of Dawnwalker director compares the RPG's fantasy combat to Max Payne and Guitar Hero

In many ways, Windblown is a chance for Motion Twin to improve on some ideas from Dead Cells. For example, Vasseur says they were always "frustrated" that dual wielding never coalesced in a truly synergistic way, and now Windblown has "Alterattacks" which combo your two weapons together in combat-defining ways. He says he was also encouraged by the Monster Hunter games, which have weapons "so incredible" that they pushed him to wring more depth out of their own. 

"We tried, I don't know, three, four different weapon systems over the years," Berthier explains. "The last one before the Alterattacks and the dual welding was this idea of building a weapon. I don't think it was bad, but it was not amazing, and it was kind of going against us with the replayability. When you are able to customize one weapon, creating a lot of variety is quite difficult, and you're always making kind of the same weapon ... at one point we're like, it's not great enough. Let's go back to the basics of Dead Cells and let's see how we can enhance the formula and kind of make it even more beautiful somehow." 

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Intentionally ridiculous  

Windblown screenshots crimson floating islands

(Image credit: Motion Twin)

Fittingly, Windblown is also a ticket to new frontiers, and co-op was top of mind for the team, even before the start of development. "I think the first one was the idea of doing a multiplayer game," Berthier adds. "However it is done, it's a multiplayer action game." 

OK, you know what Thomas, fuck it, let's remove the cooldown

Yannick Berthier

"The initial vision is: how can we do better than Dead Cells?" Vasseur recalls. "And I know it can be very huge. That was the starting point. And also, what we want to play now. After that, I think the main point was the multiplayer. We really want to make a game [with] multiplayer."  

With the core ideas largely decided, the team moved onto the grittier stuff. The glue that holds Windblown together is its patently ridiculous dash ability, which sends you zipping around levels and dancing around bosses at breakneck speeds and with virtually no cooldown. 

You may like
  • A close-up shot of an ancient vampire with shining eyes and long fangs in The Blood of Dawnwalker "We miss when genre wasn't a thing," say The Blood of Dawnwalker devs making their dream RPG
  • A multiplayer skirmish in N Plus Infinity Times Two These devs spent 22 years building the perfect platformer, and the Steam apocalypse won't stop them
  • The Blood of Dawnwalker gameplay showing Coen in the sunlight fighting two wolves The Blood of Dawnwalker director compares the RPG's fantasy combat to Max Payne and Guitar Hero

"That's the first mechanic, real, unique mechanic, that we created," Berthier says. "The idea being, I just want to remove all the friction from the locomotion. I'm on top of a cliff. Is it small enough so I feel like I could go down? I should be able to go down. And then when I reach the edge, I see a floating island like two meters away, I want to go there, and I want the computer to find a way to make that happen. That took, like, 23 versions for the algorithm. It has been quite long. And then once we had that, Thomas was like, 'Yeah, but I want to dash lightning fast.' And I was like, OK, you know what Thomas, fuck it, let's remove the cooldown when we pass a gap and, click, that was it. We had the pacing. We had the basis. And then we started working." 

Windblown screenshots crimson floating islands

(Image credit: Motion Twin)

This iterative refinement will continue once Windblown is released, with Motion Twin planning for at least a year in early access. "Maybe it will be a year and a half," Berthier reasons. "Maybe it will be two years if we need it. We don't want to rush it. We want to make it good, at the level of quality that the players deserve." 

The early access process is essential to the way Motion Twin operates, Vasseur asserts. "We are awaiting [October] 24th," he says. "You don't even know how we are awaiting it, because we know we will have a lot of feedback to enhance the game. So that's why we choose this model, because players are very, very helpful to make games like that." 

"We've already done that, actually," Berthier adds, "because we were running closed alpha since February, so we had between 200 and 300 players that participated, and they already shaped the game in a lot of ways, in a lot of systems, even small, just funny stuff that makes the overall experience really cool or memorable. Nailing some weapons and their game feel to ideas of systems for the shop or for the co-op and so on. They already really made an impact on the game, and there were only 200, so hopefully we'll have more players in 15 days, no pressure. I should not say that word." 

Life after Dead Cells  

Windblown screenshots crimson floating islands

(Image credit: Motion Twin)

Pressure is inevitable with a follow-up like this. Dead Cells casts a big shadow – cooling and comfy in some ways, but hard to escape in others. "It's awful and very, very cool at the same time," Vasseur says. "Because when you want to do better, it's like you're running after another thing. So I think we needed this pressure to be effective in the development. But when it is too hard for us to think about that, we just remember what we are doing. We just wanted to make a game to play together. Motion Twin, we are playing together making video games, so it's an easy formula to us to make a game that asks people to play together." 

We have a ton of things to do and a ton of things to say in this game

Thomas Vasseur

"It gives a bit of pressure," Berthier agrees. "You have to reach that level. Personally, I spent all my nights for a year and a half to, I don't know, kind of fill myself with all the knowledge that I missed in my previous experiences because I wasn't working on such games ... You have to push yourself to deserve to be part of such a team, which is an honor. You have to be efficient. It was fine, by the way. It was not like bad pressure. It was good pressure, pressure that pushes you to do great things." 

As Windblown prepares for launch,  the focus is on that build and improving the early access experience. The player-informed model worked wonders for Dead Cells, and Motion Twin is keen to repeat its success. I ask if they've also given thought to the farther future – if they want Windblown to have the same rare, long life of support and updates that Dead Cells received. 

"If we can, why not? If we are lucky enough," Berthier says. 

On a personal level, Vasseur hopes it's even longer. "Because it's multiplayer, it's co-op, and we have a ton of things to do and a ton of things to say in this game," he adds. "And yes, I really hope this will be longer than Dead Cells. That would be great." 

CATEGORIES
PC Gaming Platforms
Austin Wood
Austin Wood
Social Links Navigation
Senior writer

Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.

Read more
A close-up shot of an ancient vampire with shining eyes and long fangs in The Blood of Dawnwalker
Action RPGs "We miss when genre wasn't a thing," say The Blood of Dawnwalker devs making their dream RPG
 
 
A multiplayer skirmish in N Plus Infinity Times Two
Platforming Games These devs spent 22 years building the perfect platformer, and the Steam apocalypse won't stop them
 
 
The Blood of Dawnwalker gameplay showing Coen in the sunlight fighting two wolves
Action RPGs The Blood of Dawnwalker director compares the RPG's fantasy combat to Max Payne and Guitar Hero
 
 
Key art for Mistfall Hunter showing a group of player characters of different classes, cropped for a header
Action RPGs Steam Next Fest's top demo is basically Dark Souls but PvP Extraction – adding ARPG to the genre might finally hook me
 
 
In a screenshot from Afterworld, a severed torch from the statue of liberty, sticks out from sand and is adorned in banners as a crowd watches someone speak on a nearby platform
Strategy Games After raising cannibal fish-mutants to conquer America, I'm hooked on Afterworld's nuclear blend of Dwarf Fortress and The Stand
 
 
A gorgeous vista of green fields and hills, with players on red gliders flying into a sinkhole far below
MMO Games With wall-running and surprisingly weighty combat, Guild Wars 3 is aiming high: "If we hadn't been making MMOs for 26 years I don't think we could have built this"
 
 
Latest in Roguelike Games
Art for Dragon Quest Heroes: Torneko's Mystery Dugneon Classic HD
Roguelike Games After 33 years, Japan's most beloved Dragon Quest spin-off is out in English for the first time
 
 
The cowboy cat from the desert in Mewgenics
Roguelike Games Hit roguelike and my GOTY Mewgenics is coming to console next month
 
 
Slay the Spire 2 early access trailer screenshot shows an animated character wearing golden armor, running forward.
Roguelike Games For an unhinged 84 minutes, Slay the Spire 2 expert contemplates 1 damage and explains fight solver
 
 
FGS
Roguelike Games Worms Galactic Tactics is a 3D roguelike twist on a classic, coming next year
 
 
Young Suns
Roguelike Games Cosy space sim Young Suns hits 1.0 on Xbox and launches on Steam later this year
 
 
Slay the Spire 2 classes
Roguelike Games Slay the Spire 2 fan's card pitches are so good, devs might steal them: "What the heck"
 
 
Latest in Features
Star Wars Zero Company screenshots
Strategy Games I've learned to love Star Wars Zero Company's permadeath – by letting the new hires die
 
 
A cropped image of Logan examining fibers in Marvel's Wolverine as he tracks kidnap victims
Games 32 Marvel's Wolverine Easter Eggs and comic book references that you may have missed
 
 
Diablo 5 character concept art showing a mysterious figure with a cloaked hood, armor, and large wings
Diablo Diablo 5: Everything you need to know about the next era of Diablo
 
 
Dreadline Express screenshot from Steam
Adventure Games Dreadline Express is more Myst than Balatro, but this Metroidvania deckbuilder is just as creative
 
 
StarCraft 2030 screenshot
Third Person Shooters StarCraft: Everything we know so far about Blizzard's new open-world, story-driven shooter
 
 
The models from the new Sons of Behemat range, against a shelf unit of board games
Tabletop Gaming These new Sons of Behemat models are exactly what the Warhammer Age of Sigmar army needs
 
 
LATEST ARTICLES
  1. Press shot for Grand Blue codes showing several pirate characters fighting on the deck of a ship
    1
    Grand Blue codes (September 2026) and how to redeem them for free rerolls, chests, and more
  2. 2
    Classic Disney movies look worse on streaming than they did in theaters for a very specific reason
  3. 3
    How to defeat Omega Red in Marvel's Wolverine and boss fight tips
  4. 4
    This $200 Switch 2 SD card gave up the ghost, but PNY's handy fix kept my precious game data intact
  5. 5
    Diablo 4 Season 15 is trying to squash the Mythic problem by increasing their drop rate again

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • About us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...