Revenue from game subscriptions like Xbox Game Pass has barely grown in 2 years, potentially explaining Microsoft's studio closures

Xbox Game Pass Core
(Image credit: Microsoft Gaming)

Revenue from gaming subscriptions has reportedly barely increased in the last two years in the US, which might help paint a clearer picture around Microsoft's recent studio closures. 

Video game industry analyst Mat Piscatella took to social media to report that "non-mobile video game subscription spending was only up 1%" compared to this time last year. Compounding that, subscription spending in April 2023 was only 2% higher than it was in April 2022, meaning revenue generated from PlayStation Plus, EA Play, Xbox Game Pass, and similar services saw narrow growth.

Xbox's strategy at one point seemed to focus on filling out genre gaps in Game Pass with niche games like Hi-Fi Rush, meaning that even if a game didn't break even via sales numbers, it could still be deemed successful as long as it kept a subsect of players subscribed. Hopefully, that line of thinking isn't completely dead at the company since its buying spree only began less than a decade ago. But dropping more than $70 billion on countless studios before Game Pass saw substantial growth was, at best, a premature decision. 

Hi-Fi Rush fans mourn the studio closure despite critical acclaim and millions of players: “What hope is there for anyone?”

Freelance contributor

Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.