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After 14 years in development and $860 million racked up in crowdfunding, Star Citizen director hopes single-player spin-off Squadron 42 will be "an event almost as important" as GTA 6
By Jordan Gerblick published
News "Apart from GTA 6, it's probably the most important AAA-budget game"

Final Fantasy 14 Dawntrail left the MMO's community fatigued and fed up, so Yoshi-P says devs are "planning to upgrade" new content that "can be enjoyed by a wide variety of different players"
By Anna Koselke published
News Square Enix hopes to "provide more interesting experiences"

World of Warcraft has always asked us to call Azeroth home, but Midnight's new player housing is the first time you'll have one to call your own – and it's the best feature to come to the MMO in years
By Josh West published
Preview Gamescom 2025 | World of Warcraft: Midnight's player housing is the sort of thing my guild would have killed for back in 2004

Final Fantasy 14's Yoshi-P says "it could be" that new content for the MMO "goes down," as Square Enix hopes "many more players" would then be able to enjoy the content it does implement
By Anna Koselke published
News Quality over quantity, right?

World of Warcraft takes home decorating in MMOs like Final Fantasy 14 and adds the freedom of The Sims 4 building to it, letting you "resize and rotate stuff" using 3D software made to look more "WoW-like"
By Jordan Gerblick published
News World of Warcraft's in-depth home decorator originally looked "too much like a software," so Blizzard "changed the art to feel like magic"

Dune: Awakening dev says "when we do bring stuff like sandworm riding into the game, it'll feel like an epic moment like in the movies," but you can't "trivialize the sandworm" because that breaks Dune
By Issy van der Velde published
news You shall respect The Maker

Dune: Awakening dev says player retention has been "extremely good" and the MMO's 10-year plan still has "so much to pull from" in the lore: "We'll go to new planets eventually"
By Kaan Serin published
News Production director Ole Andreas Hayley would love to visit the Atreides home planet, Caladan

World of Warcraft design lead says the upcoming housing feature is a "challenge" for performance and accessibility because it's not "anything like existing zones and the kinds of content that we've had before"
By Jordan Gerblick published
News Blizzard wants to make WoW housing both deep and accessible
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