Skip to main content
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Pokemon Winds and Waves
  • New Games for 2026
  • GamesRadar+ Replay
  • Mario Day deals
Don't miss these
Best Ps5 games
Games Best PS5 games: The 25 greatest PlayStation 5 games in 2026, ranked
Leon Kennedy drives a car at night in Resident Evil Requiem, with the GamesRadar+ On The Radar branding
Resident Evil 14 years later, Resident Evil Requiem achieves what the series' most controversial game couldn't
A player shooting at a robot enemy with no health bar in Arc Raiders
Third Person Shooters I love exploring in Arc Raiders, but there's so much I wish I'd known before I set out
A woman in a space helmet stares at something off the screen in Arc Raiders
Action Games "I think it's going to be the next big thing": As Marathon's launch looms, will Arc Raiders' success help or hurt Bungie?
In Hitman World of Assassination, Agent 47 sits at the departure gate in an airport during the loading screen
Roguelike Games After weeks spent locked into Hitman's Freelancer mode, I realize there's one vital thing 007 First Light needs to learn
Arc Raiders Cold Snap event
Third Person Shooters PvP is the reason Arc Raiders works – love it or hate it, even Embark's design lead says it "adds the spice"
Arc Raiders trailer screenshot of woman holding a rifle
Third Person Shooters Arc Raiders lead responds to complaints about late spawns, says late joiners are important and "profit way more"
Resident Evil Requiem gameplay reveal
Resident Evil Going hands-on with Leon Kennedy in Resident Evil Requiem turned me into a skull-popping pro
Arc Raiders best weapons
Third Person Shooters "Will this blow up the server?": Arc Raiders players are so good at killing Arc that Embark eyes ways to "escalate" PvE
Arc Raiders characters with shotgun and revolver
Third Person Shooters Arc Raiders players make a plea to Embark: don't let PvP in trios poison your solo "aggression-based" matchmaking
A young James Bond smirks in 007 First Light with the GamesRadar+ Big in 2026 branding frame
Action Games 007 First Light will do something no Bond game has done before – slow down: "Players might be surprised"
Cyberpunk 2077 screenshot showing Judy smoking a cigarette on the rooftop, with a vista of Night City illuminating the background behind her
RPGs 5 years after Cyberpunk 2077, CD Projekt Red reveals why Night City as the "main antagonist" created an irresistible RPG
John Carpenter's Toxic Commando
FPS Games John Carpenter's Toxic Commando is the the Left 4 Dead-like horde shooter I've been waiting for since 2009
Helldivers 2
Co-op Games Helldivers 2 support agent says "there's no balance team" at Arrowhead because "it's all a team effort"
Battlefield 6 screenshot with several characters wielding weapons and orange GamesRadar+ Best of 2025 badge in upper right.
Games From Battlefield 6 to Peak, these are the best multiplayer games of 2025 to play with friends today
  1. Games
  2. FPS Games
  3. Hunt: Showdown

Hunt: Showdown's design directors share their formula for live service success: "You have to be part of that experience"

Features
By Duncan Robertson published 27 June 2024

Interview | Hunt's design directors talk about playing their own game, dealing with toxic feedback, and balancing the game's ever-expanding arsenal

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

A wallpaper for Hunt: Showdown's Desolation's Wake event, showing three central characters from the event
(Image credit: Crytek)
  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Get the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


An account already exists for this email address, please log in.
Subscribe to our newsletter

For the last four years, I've been unashamedly addicted to a multiplayer extraction shooter called Hunt: Showdown. It's the game I've played the most hours of in my life so far – I surpassed 2,000 hours at the end of last year – and I may or may not have a piece of artwork from the game tattooed on my ribs. My blatant fandom and oversharing aside, it's an exciting time for anyone to be hooked on Crytek's first-person shooter.

Despite celebrating its sixth birthday back in February, Hunt is on the verge of receiving its biggest update since launch. A top-to-bottom engine upgrade, a new map, a new user interface, and a dedicated next-gen console port all arrive in August, alongside numerous long-awaited quality-of-life updates. 

With all of that in mind, I recently sat down with the game's two design directors to ask them what their secret is: plenty of well-known franchises have attempted the live service model, and few have matched Hunt's longevity.

You may like
  • A shootout in Warframe: 1999 12 years in the making, here's how Warframe went from "Hail Mary" to ongoing success story
  • Escape from Tarkov review "We never planned the game to be for everyone": How Escape from Tarkov pioneered a new era of FPS
  • Arc Raiders cover art with three raiders "It's emboldened us to keep going": Arc Raiders dev dives deep on bigger updates and learning from players

“An open dialog” 

A promotional wallpaper from one of Hunt Showdown's live service events showing in-game characters emerging from the swamp

(Image credit: Crytek)

I wouldn't usually start an interview this way, but I quickly thank them for creating and maintaining a game that's had me hooked far longer than any other.

"I can totally sympathize," says Denis Schwarz, Hunt's design director since its inception, "it's the game I've played the most", he admits. He's joined by Scott Lussier, who previously worked on projects like Rogue Company and Smite, and was even a professional Halo player in another life. 

Veteran

Hunt: Showdown

(Image credit: Crytek)

Hunt: Showdown is the best game that you aren't playing right now

Scott quickly asks me how many hours I’ve played, and the pair validate my veteran Hunting status with respectful nods of approval. Later, they admit that they frequently ask that question to prospective new hires. The developers making this game are some of its biggest fans, which may be its greatest strength.

"I think the main ingredient here is you have to be part of that experience", argues Denis. "You can't just sit on the outside as a developer and say, 'oh, I guess we're gonna change this'. You have to live and breathe this… building that relationship and being at the pulse, understanding what people want from the game but also understanding yourself what you enjoy as a developer."

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

That attitude doesn't exactly surprise me. When you first boot up Hunt: Showdown, a small blurb appears on the screen. Vivid, white text tells you that this game's developers are in an open dialogue with its players. It's a bold statement to make everyone aware that this is a game that belongs as much to the community that plays it as the team of developers who create it.

"You don't need to listen to everything people say and act on it", continues Schwarz, "but you need to listen to understand where they're coming from and I think that's the conversation piece that I hope we're getting right…"

" - And that starts from the very top-down too," Lussier interjects. "Our boss, David Fifield, has 3,000 hours in the game at this point. I play every day with him and if I leave it a couple of days he's like ‘What, you just not playing Hunt anymore?'"

You may like
  • A shootout in Warframe: 1999 12 years in the making, here's how Warframe went from "Hail Mary" to ongoing success story
  • Escape from Tarkov review "We never planned the game to be for everyone": How Escape from Tarkov pioneered a new era of FPS
  • Arc Raiders cover art with three raiders "It's emboldened us to keep going": Arc Raiders dev dives deep on bigger updates and learning from players

Communication Leads to Community 

Hunt: Showdown wallpaper promoting the games most recent Halloween event

(Image credit: Crytek)

Of course, rigorous playtesting is just one part of staying connected to a live service game. Communicating with the player base is one of the most important parts of that open dialog. As a long-term fan, I always enjoyed the developer live streams Crytek would host when an update was imminent. Denis and Bence, the social media manager, would scroll through pages of information about new weapons, level design changes, and whatever else the team had been cooking up. 

Nowadays, those dev streams are few and far between, but Scott argues they’ve been swapped out for more streamlined forms of communication. “I'd say in our 1.14 and 1.15 patches when we were doing our developer insights, the shorter videos that were a little bit more concise and to the point… that did really well for us and I think that's kind of where we want to go moving forward", he thinks aloud.

But as a player, I've noticed that this change in communication has meant less use of the test server, something that ensured quality control throughout the first five years of the game's life.

YouTube YouTube
Watch On

"We don't want to use our players as Guinea Pigs, as beta testers for everything," Denis advocates. "We have invested a lot in our infrastructure in the background in terms of how we look at quality assurance, updates, play testing, etc. Which is just not that visible anymore because it's not running through the public domain, but it has become a lot more refined and less improvised than in Early Access", he assures.

Denis goes on to discuss the difficulty of trying to fix test server bugs while the update schedule is ongoing, especially when the narrative around the update becomes more about small annoyances than the exciting additions Crytek is making. I suggest that's perhaps a drawback to being as open and transparent as the team is about its live service offering, which is something that Denis promptly agrees with.

"The people who have been playing this game for a long time feel heard", he says. "I personally enjoy being that close to the people playing because it helps us make the game better".

Even if he livestreams the game on Twitch a few nights a week, it takes more than one fatherly figure to foster a community. Scott makes a point of crediting the team’s top-class community managers and the web of discord servers, comment sections, and forums they keep tabs on.

YouTube YouTube
Watch On

I’m a huge fan of Hunt’s streamers and YouTubers, so I jump on the opportunity to ask what Scott and Denis make of them, both as players and developers. "They are our evangelists… They do half the work for us!" Denis says, jokingly. Despite his jesting, the connection between Crytek and the game's streamers is easy to see. "We actually have a pretty awesome relationship with them," he says with a smile.

But like with any modern gaming community, it isn't always sunshine and rainbows. For every passionate player singing the game's praises, there are about five or six commenters under every social post demanding changes and "fixes".

"To me, I don't view things as positive or negative, I kinda just view it neutrally", Scott begins, "Even if it is the most toxic… to me, it's like, ok, what's the problem they're running into, and how can we solve that?"

A Balancing Act 

Hunt: Showdown wallpaper showing the new thundershower wildcard condition

(Image credit: Crytek)

The conversation begins to shift toward the ongoing challenges of balancing a PvP game. Denis brings up the recent example of solo players being able to self-revive, which has been a real talking point within the community. 

"As long as the core of the game remains Hunt, I think that's the beauty of us being so close to the game," Denis says. "We live and breathe it, we understand it, we treasure [it] and we keep that safe. We can easily move around the peripherals and change things around so that it's the best experience it can be because of that feedback." 

The tagline I've been running with is: Hunt's best days are ahead of it.

Scott Lussier - Design Director

Hunt’s gone through a slew of changes in recent years. Custom ammo has been adopted, game-changing event traits have come and gone, and drone-like beetles are even featured now. I ask Denis if he ever worries about adding something new that might ruin it all.

"Always," he admits with a laugh."It's one of the perils of being a game designer. The moment you bring out a feature you always worry - 'will this really work out, did we tick all the boxes?'”

"What we're trying to do is make the best version of Hunt possible," Scott says. "There's always going to be competition in the live service field, and you have some juggernauts inside of there. For us it's, how do we make Hunt the best version it can be in this update, and then the next one, and then, how do we make sure Hunt is still here in ten years? The tagline I've been running with is: Hunt's best days are ahead of it".

Comparison is the thief of joy 

Helldivers 2

(Image credit: Sony / Arrowhead)

Speaking of the competition, I bring up Helldivers 2 and its shared community progression. Hunt's fourth boss target was unlocked during a live event where players had to band together to earn a huge point total - a bit like a Major Order for Super Earth's finest. Based on the success of Helldivers this year, I ask if that's something Crytek would explore again.

"I think TBD", says Scott. "We're opportunists, is how I would put that."

"We also don't want any of that to feel tacked-on", adds Denis. "If you want to do it, do it right. Kudos to the Helldivers team - they've designed their game with that in mind… it's been part of their strategy from the beginning… but you just can't tack that onto any other game."

Hunt now has an impressive roster of legendary hunters with a diverse range of cultural backgrounds. One even has Vitiligo, which is a lovely piece of representation. At the end of our conversation, my roots take over, and I ask when we'll be getting a Scottish Highlander in the bayou. Scott laughs, notes that in every live service game he's worked on he's created a Scottish character, and then leaves me with a promising "Who knows?"


Hunt: Showdown is available now on PC, PS4/5, and Xbox One/Series X and S. Its engine upgrade and dedicated next-gen port arrive on August 15. 

CATEGORIES
PS5 PC Gaming Platforms PlayStation
Duncan Robertson
Duncan Robertson
Social Links Navigation
Hardware Editor

One of my earliest memories is playing SuperMario64 and wondering why the controller I held had three grips, but I only had two hands. Ever since I've been in love with video games and their technology. After graduating from Edinburgh Napier University with a degree in Journalism, I contributed to the Scottish Games Network and completed an Editorial Internship at Expert Reviews. Over the last decade, I’ve been managing my own YouTube channel about my love of games too. These days, I'm one of the resident hardware nerds at GamesRadar+, and I take the lead on our coverage of gaming PCs, VR, controllers, gaming chairs, and content creation gear. Now, I better stop myself here before I get talking about my favourite games like HUNT: Showdown, Dishonored, and Towerfall Ascension.

Read more
A shootout in Warframe: 1999
12 years in the making, here's how Warframe went from "Hail Mary" to ongoing success story
 
 
Escape from Tarkov review
"We never planned the game to be for everyone": How Escape from Tarkov pioneered a new era of FPS
 
 
Arc Raiders cover art with three raiders
"It's emboldened us to keep going": Arc Raiders dev dives deep on bigger updates and learning from players
 
 
Horizon Hunters Gathering
Horizon's co-op game may be a shameless Monster Hunter-like, but it's enough to get me excited about a new PlayStation live service for once
 
 
Dead Space
"We want you to feel like it's the game you remember playing": System Shock and Dead Space devs on the art of the remake
 
 
A woman in a space helmet stares at something off the screen in Arc Raiders
"I think it's going to be the next big thing": As Marathon's launch looms, will Arc Raiders' success help or hurt Bungie?
 
 
Latest in FPS Games
Marathon Introducing Sekiguchi agent Nona weaveworm
Marathon Introducing Sekiguchi contract walkthrough and how to find the Necrotic Sample and scan your shell
 
 
A soldier holding a gun and running through a battlefield with a group, showing the strong multiplayer elements and crisp visuals of Battlefield 6.
Battlefield 6 devs reportedly hit with layoffs after what EA called "the biggest launch in franchise history"
 
 
Marathon introducing Traxus contract player fighting UESC commander
Marathon Introducing Traxus contract guide and UESC terminal locations for Intersection, Complex, and Bio-Research
 
 
Marathon assassin runner shell holding knife
Bungie doesn't want Marathon to repeat Destiny 2's vaulting controversy: "It doesn't matter when you join"
 
 
Marathon Introducing NuCaloric shooting tick nest in infested building
Marathon Introducing NuCaloric contract walkthrough and how to find the employee ID card
 
 
Screenshot of Overwatch hero Domina, a woman in a sleek business suit and black hair, holding a futuristic gun while smirking into the camera.
Overwatch's 69.1% ban rate for Jetpack Cat will surprise "absolutely no one," but Domina haters need to get good
 
 
Latest in Features
Underside of Alienware 16 Area-51 gaming laptop with glass viewing window and RGB fans
We could get a shock when 2026 gaming laptop prices are unveiled, here's what you need to know about buying this year
 
 
In Hitman World of Assassination, Agent 47 sits at the departure gate in an airport during the loading screen
After weeks spent locked into Hitman's Freelancer mode, I realize there's one vital thing 007 First Light needs to learn
 
 
Mario gadgets, accessories, and games on a blue background
The ultimate Mario Day starter pack, kit up for the plumber's big day
 
 
Glen Powell as Becket in How to Make a Killing
How to Make a Killing is Glen Powell's latest mid-budget movie, and I hope he never stops making them
 
 
Jensen Huang next to AI robot on stage at GTC 2024
Nvidia's CEO says "we created the modern video game industry," but all its push into AI upscaling has done is destroy good game optimization
 
 
Cillian Murphy as Tommy Shelby walking in Peaky Blinders: The Immortal Man
Peaky Blinders: The Immortal Man ending explained: does Tommy Shelby die and will there be a new season?
 
 
LATEST ARTICLES
  1. Ghostwire Tokyo
    1
    Resident Evil director Shinji Mikami has been working on a new AAA action RPG for at least 1 year after Microsoft closed his last studio, and no one noticed
  2. 2
    How to complete the Marathon Introducing Sekiguchi contract
  3. 3
    How to start Ghost of Yotei Legends online co-op
  4. 4
    Pokemon FireRed and LeafGreen have been on Switch for over a week, but many players are still stuck in Oak's Lab trying to get shiny starters: "I'm going to cry"
  5. 5
    James Cameron says Avatar 4 is still "very likely", despite Fire and Ash making almost a billion dollars less than The Way of Water

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...