Fallout 3's iconic VATS system almost didn't make it into the RPG in time, and Bethesda was worried no one would even want to use it: "Is this even fun?"

Fallout 3 screenshot of someone in power armor standing in front of a rundown version of the Washington Monument
(Image credit: Bethesda)

After Morrowind and Oblivion, the difficulties Bethesda had in pivoting to sci-fi for Fallout 3 are well-documented. But one major thorn in the studio's side proved to be one of the apocalyptic RPG's most iconic features.

Speaking to Edge magazine, lead artist Istvan Pely says that the move from the fantasy of Oblivion to the science fiction of Fallout 3 "was a big pivot." The studio "had to prove that we could pull off a totally different genre, the opposite of fantasy." Fallout 3 remained "very much an RPG," but that could make for an unenviable situation for the player.

"We had to work out how your character's abilities would factor into your ability to shoot," Pely explains. "Your skills aren't good, so when you shoot at things, you're missing – but does that feel good? Or is it just frustrating?"

Clearly, the team's fears were largely unfounded. While VATS isn't necessarily for everyone, it's remained a core part of Fallout's identity. Neither has the switch between sci-fi and fantasy seemed to cause too much difficulty. After Fallout 3 came Skyrim, and after that Bethesda went back to Fallout 4. Fallout 76 and Starfield bucked the trend in sci-fi's favor, but with The Elder Scrolls 6 hopefully stepping into the light relatively soon, we're moving back in the traditional direction.

Fallout holds a spot on our list of the best RPGs of all time.

Ali Jones
Managing Editor, News

I'm GamesRadar's Managing Editor for news, shaping the news strategy across the team. I started my journalistic career while getting my degree in English Literature at the University of Warwick, where I also worked as Games Editor on the student newspaper, The Boar. Since then, I've run the news sections at PCGamesN and Kotaku UK, and also regularly contributed to PC Gamer. As you might be able to tell, PC is my platform of choice, so you can regularly find me playing League of Legends or Steam's latest indie hit.

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