Fallout 3 launched with so many bugs because Bethesda was "trying to do so much" with the RPG, lead designer says, and "people get tired" eventually: "There's a human element, too"

Fallout 3
(Image credit: Bethesda)

Bethesda games are notorious for launching with massive piles of bugs and glitches ranging from annoying to absolutely hilarious. For many players – myself included – the jank is part of the charm, and an acceptable cost for games that are so big and broad. As one of the original devs on Fallout 3 explains it, it's also a reminder that even the best games are made by human people with human limits.

"We were trying to do so much," lead designer Emil Pagliarulo says in Edge Magazine issue 419, "and we couldn't really comprehend the complexity of the freedom we were trying to give the player, and how that can screw things up. There's a human element, too. As it gets deeper into development, people get tired. They make mistakes. And then, when you go to fix bugs, you have to be so careful – you can change a line of text and it blows up some art somewhere."

Fallout 3 offered some additional challenges, since it built on the aging technology that previously powered Oblivion. While the similarities between the two games are obvious – first-person exploration inside massive open worlds – getting new gameplay mechanics like Fallout's iconic VATS system proved to be especially difficult.

After Morrowind and Oblivion, hardcore RPG fans didn't want Bethesda on Fallout 3 – "It was surprising to us just how much hate we got."

Dustin Bailey
Staff Writer

Dustin Bailey joined the GamesRadar team as a Staff Writer in May 2022, and is currently based in Missouri. He's been covering games (with occasional dalliances in the worlds of anime and pro wrestling) since 2015, first as a freelancer, then as a news writer at PCGamesN for nearly five years. His love for games was sparked somewhere between Metal Gear Solid 2 and Knights of the Old Republic, and these days you can usually find him splitting his entertainment time between retro gaming, the latest big action-adventure title, or a long haul in American Truck Simulator.

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