Donkey Kong Bananza will have some framerate drops, director admits, but he's fine with that: "We prioritized fun and playability"

DK punches through gold Banandium chunks in Donkey Kong Bananza
(Image credit: Nintendo)

Donkey Kong Bananza director Kazuya Takahashi has acknowledged framerate drops in the game, saying that "we prioritized fun and playability."

DK's latest game is effectively the next 3D Mario – it's made by the Super Mario Odyssey team after all – but where Mario's main tricks have been the likes of anti-gravity or a cap that allows Mario to possess everything, the big gimmick for a big gorilla is channelling his inner Fred Durst and breaking stuff.

When asked about framerate drops by Spanish outlet La Vanguardia (via VGC), Donkey Kong Bananza director Kazuya Takahashi said, "We’re aware that performance may drop slightly at these times. However, as you say, overall the game is smooth, and at points where large-scale changes occur, we prioritized fun and playability." Takahashi explained that "we intentionally used effects like hit-stop and slow motion to emphasize impacts. Second, because we use voxel technology, there are times when there are major changes and destruction in the environment."

Scott McCrae
Contributor

Scott has been freelancing for over three years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.

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