Donkey Kong Bananza has "some similarities" to Super Mario Odyssey since it's from the same dev team, and its core mechanic was already experimented on in the 3D Mario game

Donkey Kong mid-punch in Donkey Kong Bananza, his fur and the mud around him matching the arc of his swipe to give a real sense of momentum
(Image credit: Nintendo)

Super Mario Odyssey's director is a producer on Donkey Kong Bananza, and has revealed that Bananza's core mechanic actually came from an experiment in Odyssey.

Last week the gaming world was shocked by one of the biggest and unexpected reveals of all time when Nintendo confirmed that Donkey Kong Bananza is being made by the Super Mario Odyssey team. Obviously, after everyone figured it out the second the game was revealed, this confirmation from Nintendo was mindblowing. Now, Nintendo has revealed some new info on the development team of the game, including that Odyssey's director Kenta Motokura is a producer on the game, and that Kazuya Takahashi – a relative newcomer to Nintendo with a history developing open world games – is taking the director's chair.

Scott McCrae
Contributor

Scott has been freelancing for over three years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.

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