Cities: Skylines 2 is getting a new developer as publisher Paradox turns to a new studio, 2 years after the city builder's messy launch with no console release in sight

A screenshot from Cities: Skylines 2 showing a street at night.
(Image credit: Colossal Order)

Cities: Skylines developer Colossal Order is officially stepping away from its city builder series, with a new studio taking over work on Cities: Skylines 2 alongside existing publisher Paradox Interactive.

Announced in a post shared on the Paradox Forum today, the official Cities: Skylines account states: "After more than a decade of successful collaboration across numerous titles that we're both immensely proud of, Paradox Interactive and Colossal Order have mutually decided to pursue independent paths. The decision was made thoughtfully and in the interest of both teams – ensuring the strongest possible future for the Cities: Skylines franchise."

In a statement, Colossal Order CEO Mariina Hallikainen says the devs are "confident that the franchise will continue to thrive under Paradox's leadership," and teases that "we’re excited to channel our experience, creativity, and passion into new projects that align with our long-term vision."

Cities: Skylines 2 launched back in 2023, but it hasn't exactly been smooth sailing for the city builder. Its launch was overshadowed by technical issues, and the promised console release still hasn't arrived – it's been heavily delayed, and even now there's still no release window for PS5 and Xbox Series X|S users. The team doesn't offer a massive amount of reassurance in a new FAQ post about the dev changeover, either, simply saying that "we are continuing to work on the console version and look forward to sharing updates with the community as soon as we are ready.​"

Catherine Lewis
Deputy News Editor

I'm GamesRadar+'s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield's student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming's news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you're sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.

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