This cozy board game feels just like Stardew Valley, and it's my favorite game of 2026 so far
I can't get enough of Cozy Stickerville
I was being forced to choose between a quirky farmer and aspiring (but sketchy-looking) businessfolk to live in my village when the Cozy Stickerville board game clicked for me. "Ah," I thought. "So it's tabletop Stardew Valley." And if that doesn't sell you on the idea, lord knows what will.
I've seen fans of the best board games going nuts for this since the beginning of the year, and gosh, now I regret all the time I wasted not playing it. Cozy Stickerville isn't your classic head-to-head challenge; rather than scrambling over your foes to victory, it's a gentle team experience that's all about building up a settlement from scratch and watching it thrive. While you can't 'lose' in a traditional sense, the challenge comes from the decisions you've got to make and keeping all your villagers happy. Every choice has a consequence in this board game, be it the buildings you can construct (the two settlers I mentioned earlier provide different options based on whoever you choose, for example) or making sure you've stored enough food to get through winter.
Cozy Stickerville does exactly what it says on the tin; it's an immersive, story-driven board game where you create your own dream village. It's made for one to six players aged 8 and up, with each session lasting around 30 minutes.
UK price: £39.99 £30.44 at Zatu Games
As the name would suggest, those decisions are permanent thanks to stickers; you add stickers of buildings, residents, and plant-life to the board. This means everyone's village will end up looking different, providing a rare sense of ownership you don't always see in board gaming. This is your home, and you can make it into whatever you want.
Your decisions start early. In year one of your settlement, you'll have to decide which of several stickers to place first – including the kind of home you want to have. Many of these feature storybook entries that provide various challenges like fishing or foraging, but they also include either/or decisions that permanently change your town… even if the results won't be obvious until later.
This choose-your-own feature may sound like a gimmick, but from what I've seen so far, it's anything but. These seemingly simple decisions have a butterfly effect on the rest of the 10-session campaign, so it's satisfying to see what happens based on your choices. Allowing mysterious visitors to stay may lead to the construction of a not-at-all-suspicious 'lodge' building, for example, while letting the aforementioned businesspeople settle in your town could result in an influx of industry.
It isn't just about deciding who lives where, though. You'll also need to balance resource management in Cozy Stickerville too, as these are needed to build many of the buildings or homes that become available later. Because there can be time limits on certain options (like seasonal traders who will trade goods for cash, but only until the end of the 'year' AKA the session), making sure you have everything you need becomes a balancing act. My wife and I didn't have enough resources to build a new settler's home before time ran out in year one, for instance, so that'll need to wait until the next session to finish it and earn any resulting rewards. Because more decisions are sure to emerge then as well, things will suddenly start to stack up and we could fall behind unless we're careful.
I suppose time will tell. I'm only at the beginning of my Cozy Stickerville journey, but I'm already all in on it – and it's shaping up to be one of my favorite board games of 2026 so far.
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I've been writing about games in one form or another since 2012, but these days you'll find me managing GamesRadar+'s tabletop gaming and toy coverage (I spend my time here handling everything from board game reviews to the latest Lego news). I've also been obsessed with Warhammer since the 1990s, and love nothing more than running tabletop RPGs like D&D as a Dungeon Master.
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