"This isn't a remake. A remake rebuilds what already exists" - Tomb Raider: Legacy of Atlantis' Game Director shows off what classic Lara Croft is capable of in the modern era
Lara Croft is back, and the T-rex isn't far behind.
There's good news for those excited for Tomb Raider: Legacy of Atlantis, as new footage and a recorded interview with Game Director Raul Siqueira just debuted as part of the Future Games Show, and it's looking like Lara Croft is getting the full Resident 2 Remake treatment.
Well, perhaps I shouldn't be using the word "Remake", as Siqueira specifically rejects the term. "It's important for us to distinguish that this isn't a remake," he clarifies. "A remake rebuilds what already exists with modern technology. Tomb Raider: Legacy of Atlantis goes further than that and truly reimagines the debut game all while keeping its soul intact."
Specifics of nomenclature aside, the vision seems to be to try and imagine what the original Tomb Raider game might have been if it had been created from scratch in 2026, and then create that. Gameplay, puzzles and combat are all being put through that process, resulting in a game that seems to be more of a... Spiritual reincarnation than a remake, I guess?
And, perhaps most notably, pure power fantasy. The more recent Tomb Raider games were known for putting Lara through the wringer a bit, an origin story and trial by fire that could certainly get pretty grim and brutal at times, but that's far in the past now. "This is Lara at the top of her game," Siqueira explains. "She's come through the Survivor era, emerged as a confident, accomplished adventurer, and you will see that in how she moves." Between the acrobatic flips, bullet-time gun-fu combat with dinosaurs, and handspringing between fiery traps, I can't say he's wrong= there.
If all that speaks to you, Tomb Raider: Legacy of Atlantis is currently planned for release at some point within 2026, for Xbox Series X/S, PS5, PC and Nintendo Switch 2.
If you're looking for more excellent games from today's Future Games Show, have a look at our official Steam page.
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Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.
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