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  1. Games
  2. Edge - Print Magazine

Gabe Newell opens up on why Steam Machines didn't work out in latest Edge magazine

News
By Ben Tyrer published 20 March 2020

"The hardware we were pushing for was super-incomplete at the time"

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(Image credit: Alienware)
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In Edge magazine's latest issue, Gabe Newell has opened up on why he believes Steam Machines didn't take off with gamers. 

In a wide ranging interview with Edge, where he also discussed why Valve are referring to Artifact's large scale update as Artifact 2, as well as the competition it shares with Epic Games, Newell was candid about the failure of Steam Machines. 

If you don't remember the hardware Valve helped to launch in 2013, they were pre-built PCs that ran SteamOS and were designed to sit under your TV so you could play Steam games in the living room. However, it never quite took off with players. 

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  • Hands holding new Steam Controller in front of woodgrain surface with chess board in backdrop. Steam Machine delays are getting me down, but Valve could be extremely cool and release its controller right now
  • Pre-order your copy of Edge Magazine's Valve special edition for delivery to your door. Hurry, while stocks last.

After discussing how Valve fell in love with their plan without seeing customers do the same, he spoke in detail about the key issue regarding Steam Machines. Newell explained, "The hardware we were pushing for was super-incomplete at the time. I thought, ‘This is clearly where we all want to end up, and this is a point along the pathway to getting us there’.

"And people were like, ‘Yes, but you’re asking me to pay you money for the privilege of being on your roadmap, and I’m not really sure what I’m getting out of this at this time’. We needed to be a lot further along in terms of delivering polished consumer experiences before we were trying to get people to actually pay money for those things."

  • Is Valve making Half-Life 3? Gabe Newell hints at the future of single-player games in Edge magazine

If there's a silver lining to this, it's that Newell discussed with Edge how Valve learned key lessons from the Steam Machines, and how it impacted their design philosophy. Newell said, "The combination of Index and Half-Life: Alyx, to my mind, is where we were always hoping we would get to – which is the ability to be designing hardware and software in concert with each other."

For more from Gabe Newell, as well as Edge's Half-Life: Alyx review, pick up your copy from My Favourite Magazines here.

Or, if you'd like to guarantee a copy on day of release, you can subscribe to Edge Magazine for 5 digital issues for £5 with this special offer, a saving of over 80%.

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Ben Tyrer
Ben Tyrer
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Contributor

Ben Tyrer is a freelance games journalist with over ten years experience of writing about games. After graduating from Bournemouth University with a degree in multimedia journalism he's worked for Official PlayStation Magazine as a staff writer and games editor, as well as GamesRadar+ (hey, that's this website!) as a news editor. He's also contributed to Official Xbox Magazine, Edge, PC Gamer, GamesMaster, PC Games N, and more. His game of the year - no matter the year - is Rocket League.

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