Frontlines: Fuel of War

As far as DeLise is concerned, heavily scripted shooters like Call Of Duty are old hat, played out, yesterday's news. What he wants to do is bring the level of choice you get in multiplayer games like Battlefield into the arena of solo gaming.

"We really wanted to break out of the box and do a more non-linear experience," he says. "So we don't tell you, 'Right, this is a sniper mission, now you're a sniper.' You get to choose at every turn - do I want to be a sniper, a heavy gunner? Do I want to drive a tank? And how do I want to take this town?"

As a result, the levels are completely open and your actions more or less uninhibited - you can go wherever you want, take objectives in any order, pick up any weapon, drive any vehicle. And while you have a squad fighting alongside you, they pretty much just follow your lead, staying close and engaging enemies as you encounter them. The only real structure comes from the frontline mechanic, which gives you a constant sense of purpose, as well as working as a checkpoint-save system.