Skip to main content
Join The Community
- Join our community
11
Premium Benefits
24/7
Access Available
21K+
Active Members
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Background
Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
    • View Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Crimson Desert
  • Arc Raiders
  • The Boys S5
  • Best turn-based RPGs
  • Submit your clips. Win prizes
Don't miss these
Armored tank warrior walking in cathedral
Action Games Meet the dev who quit Rockstar Games during GTA 6 fever to make a single-player MMO-like
Mel staring head-on with one red eye in Hades 2
Hades After 300 hours, Hades 2 has me back under its spell with a console launch and secret new game mode
Starfield ending explained
RPGs Todd Howard thinks the message behind Starfield's original New Game Plus "got lost on a lot of people"
Best Ps5 games
Games Best PS5 games: The 25 greatest PlayStation 5 games in 2026, ranked
Best PC games: Screenshots of Baldur's Gate 3, Helldivers 2, Split Fiction and the Resident Evil 4 Remake
PC Gaming The 25 best PC games to play in 2026
Mass Effect 2 - Garrus
Adventure Games The 25 best video game stories of all-time
A header image for the Best Games 2026 list with a GamesRadar+ logo, showing Resident Evil Requiem, Pragmata, Marathon, and Monster Hunter Stories 3
Games The best games to play in 2026, so far
The GamesRadar+ upcoming PC games for 2026 banner image shows Batman standing before a moonlit backdrop in Lego Batman Legacy of the Dark Knight, James Bond in 007 First Light, an abstract woman's face in Control Resonant, and Coen in The Blood of Dawnwalker
PC Gaming Upcoming PC games: New PC games for 2026 and beyond
In Yakuza 0, protagonist Kiryu powerfully punches an enemy in a busy street where other enemies surround him in battle
RPGs 10 Best ARPGs to play in 2026
Arjun shields up as Prophet blasts out a spiral of yellow corrupted bullets in a Saros boss fight, with the GamesRadar+ Big Preview frame
Roguelike Games Saros: The Big Preview – Hands-on and developer access with PS5's roguelike game-changer
Arjun runs towards Bastion in Saros, using his blue shield to absorb a spiral of blue orb bullets, with the orange GamesRadar+ Big Preview frame
Roguelike Games Saros will "tempt you to do tricky things", its game designer tells me about its aggressive, creative shield combat
A flying blue enemy shoots yellow orbs in front of a fiery eclipse in Saros, with the orange GamesRadar+ Big Preview frame
Roguelike Games Saros' world-altering eclipse "has both a gameplay and narrative purpose", and it's already pulling me back in
Arc Raiders Wasp Hunter armor set with yellow leather
Third Person Shooters "Players shouldn't feel fully safe" in Arc Raiders even in friendly lobbies, lead dev says
Tekken 8 screenshot
Fighting Games The 25 best fighting games you can play right now in 2026
Best action games - God of War screenshot of Kratos facing off with a giant white dragon, holding a human head in one hand
Action Games The 25 Best Action Games to Play in 2026
  1. Games
  2. Action

Four veteran combat designers on how to make a battle system memorable

Features
By Hirun Cryer published 7 January 2022

Devil May Cry 5, Nier Automata, Assassin's Creed Valhalla, and Jedi: Fallen Order devs reveal the tricks of the trade

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Nier Automata
(Image credit: Platinum Games)
  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
Subscribe to our newsletter

My attempts to define what a combat system is continually escapes me. Is it a set of interconnected abilities? Is it the system whereby players upgrade their in-game characters? Is it a core ingredient of a game that sublimely supports the story? Or is it all of the above – a beast that's impossibly hard to tame and bend to your will, but a thing nonetheless that will define any action-orientated game?

When you think of an "action" game, you might think of Nier Automata's smooth brilliance and finesse, or you might think of Assassin's Creed Valhalla's bloody melee bouts. Alternatively, Devil May Cry 5's rapid response-based button presses might spring to mind, or Star Wars Jedi: Fallen Order's glistening, gliding lightsabers. Whatever the case, they're four titans of the action genre. But what do its lead combat designers think a battle system should do to make itself memorable for the player? What factors rise above all else throughout development to provide a bedrock for the rest of the game to flourish?

Four approaches to building a memorable combat system 

Devil May Cry 5

(Image credit: Capcom)

To answer that first question at least, Devil May Cry veteran Hideaki Itsuno reckons it's all about difficulty. Itsuno explains that, in order to make a battle system "memorable" to the player, the developer needs to present the player with a difficult scenario. Through this, Itsuno believes, the player will analyze the situation and come up with their own strategies, so they're constantly utilizing the parts of the game's "toolset" with which they feel the most comfortable.

You may like
  • Onimusha Way of the Sword 25 years later, Onimusha developers break down why Capcom's samurai action series is primed for a comeback
  • Lords of the Fallen 2 woman clutching her hands together in prayer Soulslike action RPG Lords of the Fallen 2 is on the "same journey" as the Batman Arkham games, dev says
  • Nioh 3 stone demon with red eyes "If we focus too much on casual players, that would take away the bite," says Nioh 3 dev

Star Wars Jedi: Fallen Order and former God of War lead Jason de Heras approaches the challenge with a similar mindset. "A combat system consists of an interconnected set of rules which creates an engaging dynamic between the player and enemies," says de Heras, adding that "a memorable combat system exploits and stress tests these rules to challenge the player in a wide variety of ways over the course of an entire game."

Assassin's Creed Valhalla's associate game director, Gareth Glover, believes this question is "sadly one with no real definitive answer." Glover instead points to several key aspects, including the flow of combat aligning with your game's character, combat moves feeling impactful, and a well-balanced progression system. Only when all of these individual components have been integrated and balanced, Glover says, can your combat system approach being memorable for a player.

With Valhalla, Glover looked outside the game's core systems to create a memorable combat loop. PlatinumGames veteran Takahisa Taura takes this philosophy a step further. The Nier Automata combat lead prefers to have the game's storyline develop during battles, boss characters attacking in time with the game's music, and enemy attacks impacting the game's user interface. The heart of a "memorable" combat system, Taura believes, is the confluence of core combat mechanics and systems that exist outside of combat – a combination that's evident in so many of PlatinumGames' releases.

Tricks of the trade 

Assassin's Creed Valhalla tips

(Image credit: Ubisoft)

Something plenty of combat designers love sneaking into games are "tricks", hidden aspects that the game doesn't communicate to the player but will ultimately impact their experience in combat. A prime example is Doom's final few health points of the Doom Slayer secretly counting for far more than the value flashing up on the screen, to make the player feel like they're walking a fine line between life and death. How do these four combat veterans utilize tricks to through combat to help guide the player and better their experience? 

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

For Glover, these "tricks" primarily revolve around the foes attacking Eivor in Valhalla. "We use some light ‘tricks', for instance to manage the number of enemies attacking the player, their positions, and the timing of their attacks," says the director. These are two key ingredients which make combat much more manageable for the player, even though it's never explained outright to them that this is happening.

Itsuno takes a pretty similar approach. The Devil May Cry 5 director explains that he tries as hard as possible to limit the ways a player can die via mistakes of their own making. Therefore, Devil May Cry 5 does "things like adjusting off-screen enemy attacks and the hit detection for dodge moves," says Itsuno. The game director says being overpowered is just plain boring, but there's an incredibly tough line to walk in making the player feel powerful, while also keeping them on their toes with tough encounters.

For Taura though, it's all about creating a "comfortable" experience that players can "pour their hearts into." The gameplay veteran points to tiny tricks interlocking with one another, and in a way that the player may even be able to recognise and anticipate them. It might be something as simple as the game's background music transitioning automatically to a combat track once the punches start flying, or a combat system that “lets you catch the enemy even without using a lock on system.” Additionally, Taura buys into Glover's method of putting a hard limit on the amount of enemy attacks pelting the player, and Itsuno's beliefs of restricting off-screen attacks from enemies the player can't see. 

You may like
  • Onimusha Way of the Sword 25 years later, Onimusha developers break down why Capcom's samurai action series is primed for a comeback
  • Nioh 3 stone demon with red eyes "If we focus too much on casual players, that would take away the bite," says Nioh 3 dev
  • Hugh carries Diana as sprints to avoid explosions, an image of the Earth near them in Pragmata, with the GamesRadar+ Big in 2026 frame "Balancing hacking and shooting" in Pragmata has been vital for "players to feel the tension", the director tells me

Fallen Order lead de Heras, meanwhile, ascribes to empowering the player through tricks. Invulnerable frames of invincibility, for example, can be utilized to make player mistakes feel more forgiving, but use this generously and it risks making enemy movements and behaviour obsolete. “There's a delicate balance of feeling overpowered versus giving the player adequate tools to feel skillful and achieve mastery through their developer understanding of timing and rhythm." De Heras points to time manipulation tricks, like slowing down the game upon a successful parry, as being key to making a game's combat system more digestible for any player. 

Back to basics 

Nier Automata

(Image credit: Square Enix, Platinum Games)

For each of these games, combat is very much front and center. You don't pick up Devil May Cry 5 to visit the local tourist attractions in Redgrave City, nor do you buy Star Wars Jedi: Fallen Order in the hopes of forgoing lightsabers. Considering combat is such a focal point of these action games, how do said combat systems change over the course of development? A game can realistically have a development period of above four years, so what change does the core combat loop see during this time?

For Nier Automata, the answer to this question is very little. Taura explains that the core combat system wasn't developed through trial and error, but instead quickly worked up in a relatively short amount of time. After producing a combat system that felt pretty "orthodox" (a word you wouldn't normally associate with Automata), Taura and PlatinumGames brought out other distinguishing elements of the combat in harmony with Automata's wider themes, “by harmonizing that system with the other elements.”

As you can probably imagine, Capcom took an action-first approach to Devil May Cry 5, producing and refining the core combat systems before investing heavily in other aspects of the game. Itsuno deliberately points to other elements of Devil May Cry 5, like the story, level design, and puzzles, “need to be designed in tandem with the action,” according to Itsuno, and so if the combat loop were to change in any significant way during development, it would mean elements like these would have to be completely discarded and restarted from scratch.

That's not to say the finer points of the action system can't change, however. As de Heras points out, it's really the job of the combat designer to fine tune various numbers and values to achieve a desired balance and feel. The combat veteran specifically points to the "size" of the parry window changing during development of Star Wars Jedi: Fallen Order, even down to the milliseconds, in order to prevent the player from feeling too powerful. But even this can have a knock-on effect: how does a small parry window pair with an incredibly fast enemy attack? This is just one such area that needs to be continually iterated upon and changed throughout the course of development, de Heras explains.

Glover, meanwhile, is in a slightly different situation than all the other designers here. The game director has an established post-launch period to work with, where Assassin's Creed Valhalla's expansions have introduced significant changes to its combat system with abilities and skills. Glover sees this post-launch period as an extension to further iterate Valhalla's combat, adding in not just new skills and abilities, but armor sets and weapons with new perks and effects. “We use this opportunity to continuously balance and improve the core combat systems and experience, but also to add new combat ingredients like new ‘player skills’ and ‘abilities’ that offer new options and tactics in combat,” says Glover. 

Tricky tutorials 

Star Wars

(Image credit: EA)

So how does one tutorialize all this? Taking years upon years of changing designs, base philosophies, differentiating abilities and skills, and bundling them all up in a package to the player is a monumental challenge. But then again, do you even need to present the player with every combat option and ability all at once?

Taura, for one, spends plenty of time considering this issue. The PlatinumGames dev actually thinks a tutorial is best when it's integrated into the game's story, and allows the player to enjoy something else, for example character building and storytelling, while the tutorial rolls on. “I believe a better method would be something that allows the players to learn gradually through a tutorial which is not just a part of the game system, but is also well integrated into the game’s setting and story,” the PlatinumGames veteran adds.

De Heras thinks introducing a new move or mechanic in a context where they're relevant primes the player to understand the importance of said ability. Itsuno likens playing a game to learning how to ride a bicycle. The DMC pioneer believes it's vital that players know the basic controls and movements, so they can go full steam ahead in the game without any interruptions to the atmosphere and tension.”But in reality, players don’t want to have to study up on a game – they want to get right into it as soon as possible,” Itsuno says. “We have to try to spread out not just control tutorials, but the way we teach them about the game’s setting as well so they can understand it step by step, hopefully while keeping good pacing and not breaking immersion too much.” 


Big in 2022

(Image credit: Future)

All throughout January, GamesRadar+ is exploring the biggest games of the new year with exclusive interviews, hands-on impressions, and in-depth editorials. For more, be sure to follow along with Big in 2022. 

PRODUCTS
Star Wars Jedi: Fallen Order Nier: Automata God Of War Assassin's Creed Valhalla Devil May Cry 5
Hirun Cryer
Hirun Cryer
Social Links Navigation
Freelance Writer

Hirun Cryer is a freelance reporter and writer with Gamesradar+ based out of U.K. After earning a degree in American History specializing in journalism, cinema, literature, and history, he stepped into the games writing world, with a focus on shooters, indie games, and RPGs, and has since been the recipient of the MCV 30 Under 30 award for 2021. In his spare time he freelances with other outlets around the industry, practices Japanese, and enjoys contemporary manga and anime.

Read more
Onimusha Way of the Sword
Action Games 25 years later, Onimusha developers break down why Capcom's samurai action series is primed for a comeback
 
 
Lords of the Fallen 2 woman clutching her hands together in prayer
Action RPGs Soulslike action RPG Lords of the Fallen 2 is on the "same journey" as the Batman Arkham games, dev says
 
 
Nioh 3 stone demon with red eyes
Action RPGs "If we focus too much on casual players, that would take away the bite," says Nioh 3 dev
 
 
Hugh carries Diana as sprints to avoid explosions, an image of the Earth near them in Pragmata, with the GamesRadar+ Big in 2026 frame
Action Games "Balancing hacking and shooting" in Pragmata has been vital for "players to feel the tension", the director tells me
 
 
At Fate's End key art showcasing your initial sword without logo
Action Games I fell in love with At Fate's End when my sister tore her arm off to make a lightning sword
 
 
Lords of the Fallen 2 knight carrying a blue lamp in darkness
Action RPGs "It's important that our game doesn't just feel like FromSoftware": Lords of the Fallen 2 dev says what Soulslikes miss
 
 
Latest in Action
Pragmata Mini Cabin
Action Games Where to find all Pragmata Mini Cabin collectibles
 
 
In Assassin's Creed 4: Black Flag, Edward Kenway fires a flintlock pistol at an enemy soldier
Assassin's Creed Ubisoft responds to "unfortunate" Assassin's Creed Black Flag Resynced leaks, says they're "old"
 
 
A close-up of Joel in The Last of Us part 1
The Last of Us The Last of Us star Troy Baker says "we've not seen the last of Joel," teases more could be coming
 
 
Metal Gear Solid 2: Sons of Liberty
Action Games Hideo Kojima said Half-Life had a "kind of soul" which Japanese games lacked, and Metal Gear Solid 2 was inspired by it
 
 
Pragmata Unknown Signal Big Cabin in Hidden Chamber
Action Games How to unlock Pragmata Unknown Signal and get all the rewards
 
 
Hideo Kojima waving near a Sam Porter Bridges statue
Action Games Hideo Kojima sparks Xbox Project Helix speculation as he meets execs to pose with a mysterious box
 
 
Latest in Features
Antony Starr as Homelander in The Boys season 5 trailer
Superhero Shows The Boys season 5, episode 4 recap: Easter eggs, cameos, and who dies
 
 
A crop of the Yoshi and the Mysterious Book cover art showing the green mascot looking curiously at sketchy, encyclopaedia-style drawings of numerous creatures
Platforming Games Yoshi and the Mysterious Book finds a brand-new identity for Nintendo's sidelined platformer mascot
 
 
The Expanse: Osiris Reborn
Third Person Shooters The Expanse: Osiris Reborn's beta lacks gravitas but does enough to keep me invested
 
 
Krysten Ritter as Jessica Jones in Daredevi: Born Again season 2
Marvel TV Shows Jessica Jones has finally returned in Daredevil: Born Again season 2, but I wish she weren't burdened with a tired comic-book trope
 
 
Invincible season 4
Superhero Shows Invincible season 4 finale post-credits scenes: how many are there and how do they set up season 5?
 
 
Replaced release trailer screenshots
Platforming Games 37 years since Prince of Persia, Replaced is the cinematic platformer I've been waiting for
 
 
LATEST ARTICLES
  1. Hades 2
    1
    Hades 2 lead doesn't think about the roguelike's legacy much because he just wants "to make things that don't get forgotten right away"
  2. 2
    Baldur's Gate 3 lead Swen Vincke "is an unstoppable machine" who "will have engines re-written to make sure that the quality is there," says Fallout: New Vegas dev
  3. 3
    Capcom repeats its Resident Evil Requiem mistake, leaves another fake URL in Pragmata that now points to an absurd Wesker fansite
  4. 4
    Escape from Tarkov boss says Arc Raiders is "an extraction shooter for casual people," but he wants "the most painful" experience possible
  5. 5
    Celebrate Delta Force's first anniversary with a major update and an iconic Tomb Raider collaboration

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...