Five games you love that should go MMO

Why would it be good?

Because zombies are brilliant, blowing bits off zombies is even better, and no game has yet properly managed to evoke the spectacle of a world-wide zombie holocaust.

Above: This is what we're after, but much bigger and better. Keep the giant bugs though.

A player's increasing EXP would pay off in terms of an extended health bar, better maneuvrability and aiming, and the ability to buy better weapons, equipment and even vehicles. To add an interesting twist and maintain the survival horror flavour, the EXP earned for each mission would be split evenly between however many team members tackled it, implementing a powerful risk/reward system for players willing to stack the odds against themselves in smaller groups.

The ultimate end-game goal would be to travel to one of a few completely safe, walled-off cities in each country, completing various high-level missions along the way. To make the run through the zombie plagued wilderness would require very high EXP levels, tight, co-operative play, a convoy of well-armoured transport and a lot of firepower. Stop-offs at various human outposts on the way would be possible, but it would still be one hell of a challenge.

Will it ever happen?

Probably not. Outbreak, Capcom's last foray into online Resi, ended in miserable, server-emptying disaster, and a game on the sort of scale we're talking about, although in a totally different league from that effort, would need a pretty chunky investment to get off the ground.

Please Capcom? It would work, we promise.

Long-time GR+ writer Dave has been gaming with immense dedication ever since he failed dismally at some '80s arcade racer on a childhood day at the seaside (due to being too small to reach the controls without help). These days he's an enigmatic blend of beard-stroking narrative discussion and hard-hitting Psycho Crushers.