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  1. Games
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  3. Fire Emblem: Shadow Dragon

Fire Emblem: Shadow Dragon – EXCLUSIVE Online Review

This Dragon's astonishing arrival rewards the 20 year flight delay

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By Henry Gilbert published 12 December 2008

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Perhaps a little less frustrating, items also employ a hardcore mechanic that centers on scarcity. Any item can break after all its uses go to zero, with some more fragile than others. On top of that you can have a weapon forged at the local Smithy to make it more powerful, but if you favor it, it will break faster. Just another thing built into Shadow Dragon that ultimately becomes intensely deep.

One shortcoming Fire Emblem’s got at its heart is the story. Every game has a simple collection of warring fantasy elements based on a plain story of a child becoming an adult. Plus the story is nearly always told by static images of two characters’ heads chatting about what’s going on. It only makes the story told between the expansive maps even more forgettable, though you should pay attention anyway, as important battle conditions are occasionally discussed in these tete-a-tetes.

Okay, so all Fire Emblem games are great and similar enough to make broad statements regarding the whole series. What sets Shadow Dragon apart? Well first of all it stars Marth, probably the only Fire Emblem character you could call well- known. And second, thanks to nearly two decades separating the original and the remake, many helpful fixes have been made to soften its harsh edges.

The best addition is save points on the maps. Previously, while you could always suspend a game and pick it up later, you could only save your progress between battles, which made prospects of playing a map over and over without losing a fighter even scarier. But the save points on the map are one use only, thus keeping some of the notorious difficulty without kicking you in the junk about it.

Aside from that, and the obvious graphical fixes, we feel safe in assuming this is fairly similar to the first Fire Emblem, mostly based on how all the others after it we played are the same too. FE feels like a new experience even if it isn't, and despitesmall compromises made in the interest of a friendlier experience for newbies, it still plays like the hardcore series Nintendo fans desperately need right now. But do you think it could be a new game next time?

Feb 9, 2009

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Henry Gilbert
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Henry Gilbert is a former GamesRadar+ Editor, having spent seven years at the site helping to navigate our readers through the PS3 and Xbox 360 generation. Henry is now following another passion of his besides video games, working as the producer and podcast cohost of the popular Talking Simpsons and What a Cartoon podcasts. 

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