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Final Fight: Streetwise review

Like a swift kick to the groin


  • Fighting OK except for broken camera
  • Cool unlockable features
  • Some classic characters return


  • Camera rarely keeps up with the action
  • Potty-mouth dialogue is silly
  • not gritty
  • Ugly textures make visuals look messy

Despite kicking ass as one of the most classic, side-scrolling, "punch 100 dudes in the head, eat the food you find in the broken crate, repeat" beat 'em-ups ever, the Final Fight franchise has taken more black eyes than all of Metro City’s thugs put together. Home console ports with missing features, half-assed sequels, downright ugly forays into the one-on-one fighting genre (see theJapan-onlyFinal FightRevenge on Sega’s Saturn) - the series has been through it all. And now Capcom continues the pummeling with the disappointing Final Fight: Streetwise.

In Streetwise, you play as original hero Cody’s younger brother Kyle in a fully 3D brawler where every surface looks like it came from a game for the PSone. Seriously, the "hood" isn’t supposed to be a pretty place, but it’s probably not supposed to look this ugly, either.

Not that you’ll be able to see what’s happening most of the time, as the camera struggles to keep up with the action even in wide-open areas. Get Kyle into a fight in a hallway or small room, and you’re basically just mashing the buttons and praying you connect with your enemies.

The fighting system isn’t all that bad, though. It can be really difficult to actually hit your target, butthe simple, three-button attack combos get progressively more intricate and useful as you move through the game. In that respect, at least, it really captures the feel of the original arcade title.

More Info

DescriptionCapcom continues pummeling a beloved franchise with another disappointing sequel.
PlatformPS2, Xbox
US censor ratingMature
Release date28 February 2006 (US), 28 February 2006 (UK)