Final Fantasy XII: Revenant Wings - hands-on
Continuing to blaze their own trail, the sky pirates of FFXII are still flying high
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
While the battle system is easy to pick up, it also offers quite a bit of depth for those willing to explore its intricacies. Players can be as hands-on or hands-off in their battle technique as they want. You can micromanage each unit in your party by selecting each of its moves and attacks individually, or you can program it with Gambits so that it will act automatically according to the defaults you set. You also have the option of selecting many units at once and directing them to attack a group of enemies, which can be essential when you're juggling many units at once.
Like FFXII, Revenant Wings has done away with random battles. As you navigate the world map, you can view available battles/missions in each location and literally pick your battles. Detailed enemy information is also displayed before each battle, which takes the guesswork out of choosing which units to deploy. You'll still have to level grind a bit to make the main story missions more manageable, though.
Because of its stunning cinemas and the similarities with FFXII's real-time combat, Revenant Wings feels more like a full-fledged sequel than you might expect from a portable title. We're looking forward to seeing the rest of its story unfold when it releases in November.
Weekly digests, tales from the communities you love, and more



