For the first time in Far Cry history Primal's hero isn't a "fish out of water"

While the Far Cry series has changed a bit over the years (what did ever happen to those superpowers?) some things stay the same - the open worlds, the exploration, turning around and finding EVERYTHING ON FIRE. Primal, however, is switching out one big feature for the first time: the hero isn't a newb.

"When we wanted to recreate the experience of living in the Stone Age, we really wanted to imagine what man - when he's naked, has no weapon, nothing - how does he face all these giant animals, all this danger, the very savage food chain?" For Jean-Christophe that's the core of the experience in this instalment, and for that reason the idea of a character with no knowledge of the world didn't make sense. Which is where Takkar comes in.

"We didn't want to make it feel like 'Oh, I don't know this world.' Takkar, he knows the rules, he's been born here. He knows how it works, he's proficient at it. So this is definitely not a 'fish out of water.'" That said, part of the journey in a Far Cry is mastering the world. So how do you add that when your hero's a pro? "At the beginning of the game you have very few tools at your disposal," explains Jean-Christophe. "You have to craft them, you have to find resources, you have to hunt, you have to do all these things."

So while Takkar isn't a passing tourist getting into trouble, he still has to learn. "You have all these aspects that are very survival-oriented, that are very present at the beginning of the game - and then slowly they fade out as you become more powerful [with] more tools and toys," Now that's something that sounds very Far Cry.

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Leon Hurley
Managing editor for guides

I'm GamesRadar's Managing Editor for guides. I also write reviews, previews and features, largely about horror, action adventure, FPS and open world games. I previously worked on Kotaku, and the Official PlayStation Magazine and website.