Fallout 3 cheats

FALLOUT 3 HINTS

PC, Xbox 360, PS3 | Submitted by yidderbubber

Travel to the Nuka-Cola Factory. Explore around the entire area, and in one of the areas, there is a computer called marketing terminals. It shows the development stages of the Nuca-Cola Quantum. The tag line for the product is "Take the leap... Enjoy a Quantum!"

This hint is a bit of a time consumer so use the highest leveled character you have that doesn't have any of the S.P.E.C.I.A.L. bobble heads (You also need "Broken Steel"). You need to level up to level 30 without collecting any S.P.E.C.I.A.L. bobble heads and chose the "Almost Perfect" perk and then and only then can you start collecting S.P.E.C.I.A.L. bobble heads when your done you should have perfect stats!

The Zhu-Rong pistol can only be found in L.O.B. Enterprises. It is found behind a Very Hard locked door (requires 100 lockpick) in the CEO's office in the case on his desk. The key for the case is inside his desk. It is also possible to reach the case by working your way around the edge of the destroyed top floor until you are on the other side of the locked door.

Puppies!- If Dogmeat dies, you'll be able to get a new canine companion from his litter of puppies. Just wait a bit, and you'll find your new furry friend waiting outside Vault 101.

First of all you can still get a new Dogmeat even if he died before you got the DLC. Second, the new Dogmeat has double the health as the original. Third, if you fire a follower with a puppie in tow a glitch will not let you rehire any other followers. In the end this perk's usefulness comes down to if you do or don't like to use Dogmeat even though you could just load a saved game.

Devil's Highway- maxes out evil

These perks are kind of pointless since it really doesn't effect gameplay that much but it could be fun to see how the game is different or to get the new Karma Achievements.

This perk isn't very useful since by this point in the game you should have more than enough money to buy the rad shots from doctors or the medical kit in one of the houses. There is one use for this perk though A later perk is powered by your radiation level so this would allow you to have some radiation without suffering the negative effects.

This perk is for lazy people. With the internet available to you it really isn't too hard to find the schematics, but it is time consuming, so if you like the custom weapons but don't like searching for them this is for you.

This perk almost assures your character will never die with maybe an exception of something like a Behemoth. You can even act like a kamikazee if you like. A few notes is that the Rad Resistance perk is useful since you don't suffer negative effects of rad poisoning but cause a bigger boom. Also after you explode your rad level drops to zero, so if you drop to below twenty without at least minor rad poisoning nothing will happen.

One last note is that when you level up you don't necessarily need these perks you can still get any of the old one you want.

While hacking you will notice a large amount of random symbols %^&$&) and whatnot if you see any segments completely enclosed in (parentheses) [brackets] or {braces} like (_"") or even if nothing is inside them {} you can go to the first bracket or whatever in the segment and if more than one object is highlighted then you can select it and it will have some effect that will make the hack easier, such as remove one wrong word or completely replenish the amount of tries that you have.

The Break - It's pretty crap because it is only a pool que but it is on the pool table outside the super market in Paradise Falls.

If you've visited Oasis in the far northern reaches of the wasteland then you've probably accepted the quest the Treeminders gave you. If you want the Bear Charm DO NOT KILL HAROLD! If you do kill Harold then it is impossible for you to get the Bear Charm. If Harold is alive after the quest talk to Sapling Yew, the young girl at Oasis. You have 2 options now. Either use your Speech skill to make her give you the Charm, or she will give the Charm to you if you currently have the Child At Heart perk set. The Bear Charm is a very handy Accessory to carry as it gives you +10 Speech when equipped.

WARNING!! there is a couple yao-gui's and a deathclaw here,so get your best weapons and armor ready for a fight!

Go to J Scott's Campground on the very southwest part of the map and kill the death claw (this helps early on for one of the requirements to make the weapon). Take his hand off his corpse. Go to the small caravan with a bed and a dead wastelander in it. On the floor there should be a schematic for the Deathclaw Gauntlet. The items you need to make one are wonderglue, a medical brace, a leather belt and a death claw hand. Get these items and go to a workbench and select the deathclaw gauntlet. It should make it if you have the required items. Depending on your repair skill, at 51 repair it should make it with 17 damage and medium condition. Either make another one using the same items or go to a shop to repair it and at full condition it should take 20 damage and it doesn't matter what armor your enemy is wearing; in the schematics it says it's "armor shredding power is unique, considering you can get the deathclaw hand."

You have to have saved Red, then helped Big Town from the super mutants. Go into Red's Clinic and there will be someone laying on the bed (not sure if this is a random encounter). If you heal him he will give you his Lucky Eight Ball and there will be a pop up saying "You are now feeling lucky!" You're luck is now increased by 1! It will be increased by one as long as you hold it, but once you drop it your luck is reduced back to normal.

Good Karma

Clover - Eulogy's Pad - Tell Eulogy and he suggests Clover, who can than be purchased for 2000 caps (1000 if you persuade him)

Dogmeat - Scrapyard - In the Northeast corner you will find him fighting some raiders. After the battle "talk" to him and he will join your party (Note: Dogmeat does NOT take up a follower spot like the others do, meaning you can have him and another follower at the same time)

Charon - Drug Selling Bar in Underworld - Talk to the Ghoul with the really weird name and ask about Charon's contract. He will sell it to you for 2000 caps (1000 if Barter is above or equal to 50) or if you kill the bartender in the other bar, Greta. If you choose the second option, than the best time to kill her is when she takes her smoking break in the lobby of the museum, outside Underworld

If you are facing Megaton's entrance, go to the right, and try to keep between the sheets of metal covering Megaton and the rocks. It's in a cluster of three rocks together, but keep pressing A on all of them to make sure you don't pass it. My suggestion is to only do this if you didn't blow up Megaton. Otherwise, bring some Radaway to deal with the radiation.

1.)During the You Gotta Shoot 'Em In The Head quest, collect the keys from the bigots, then go to Fort Constatine. I forget exactly what sub-level of the building it's in, but if you find the body of Tara (she'll have a key as well). The door right in front of her is the storage room for the armor.

2.)Give the keys you got from the bigots and give them to Mr. Crowley. He'll go down there himself and get it. I recommend waiting a few days, then going back to Mr. Crowley at the Ninth Circle bar in the Museum of History, Underworld Concourse. He'll wear the armor but not the helmet. But it should be in his inventory, your choice here, pickpocket, of kill him. This is honestly the strongest armor in the game.

The T-51b power armor itself has a DR of 50, plus the helmet's DR of 10, equals a total of a whopping DR of 60. Also, one of the coolest armors in the game, in my opinion.

You can gain infinite XP if your speech skill is high enough.(around 30). Go to"Big Town" located north of Vault 101. Speak with a girl named Bittercup. She should tell you about her dating exploits. After speaking with her, go to the house marked "Common House" and speak to a man named Pappy. There should be a speech skill dialogue option that says "You came here with Bittercup, right?" You will get XP every time you click it. Continue to do this and you can rack up XP in mere seconds.

3.) Wait until around 1am and go into the Smith house while they're sleeping.

4.) Go upstairs into the kid's bedroom and use sandman on him (crouch and select him and and use the first option)

Agatha's Song (20) Completed "Agatha's Song"

Big Trouble in Big Town (20) Completed "Big Trouble in Big Town"

Blood Ties (20) Completed "Blood Ties"

Doesn't Play Well with Others (20) Killed 300 people

Escape! (20) Completed "Escape!"

Finding the Garden of Eden (20) Completed "Finding the Garden of Eden"

Following in His Footsteps (20) Completed "Following in His Footsteps"

Galaxy News Radio (20) Completed "Galaxy News Radio"

Head of State (20) Completed "Head of State"

Picking up the Trail (20) Completed "Picking up the Trail"

Reilly's Rangers (20) Completed "Reilly's Rangers"

Rescue from Paradise (20) Completed "Rescue from Paradise"

Scientific Pursuits (20) Completed "Scientific Pursuits"

Stealing Independence (20) Completed "Stealing Independence"

Strictly Business (20) Completed "Strictly Business"

Take it Back! (40) Completed "Take it Back!"

The American Dream (20) Completed "The American Dream"

The Bigger They Are� (20) Kill all the Super Mutant Behemoths

The Nuka-Cola Challenge (20) Completed "The Nuka-Cola Challenge"

The Power of the Atom (20) Completed "The Power of the Atom"

The Replicated Man (20) Completed "The Replicated Man"

The Superhuman Gambit (20) Completed "The Superhuman Gambit"

The Waters of Life (20) Completed "The Waters of Life"

Those! (20) Completed "Those!"

Tranquility Lane (20) Completed "Tranquility Lane"

Trouble on the Homefront (20) Completed "Trouble on the Homefront"

You Gotta Shoot 'Em in the Head (20) Completed "You Gotta Shoot 'Em in the Head"

Okay, if you're a person with bad Karma, I recommend you do this. Go to Fort Independence and go down either the F.I. Lower Levels entrance, if you have a pick skill of 100, or if not, I don't know what's required for the main entrance. Go to the lower levels, and kill all the outcasts. Enter the room where an outcast was observing a computer, then go up to the door on your left, (you need a lockpick skill of 75) and get all the ammo in the containers. The second table with ammo boxes should have Alien Blaster ammo, and you should receive 18-24 bullets total.

I wont give away any spoilers but if you have already beat the game then you know what I'm talking about. To get it, don't start the last mission. Go to the Jefferson Memorial. Obviously there is a forcefield there so either go to the left or the right of the forcefield and jump on the rocks nearest to it and jump behind it. Go up the ramp and walk past the enclave soldiers. They will not attack you and you can actually talk to them! So continue down and enter the memorial. Keep going through until you reach the rotunda. When you enter the room Colonel Autumn will be standing there but do not talk to him! You can just kill him and take everything he has because he will eventually respawn. Then look down at his body and take his laser pistol. Instead of a single shot his pistol is repeating fire so go out there and destroy!

In Tenpenny Tower, the penthouse suites, there are sinks and even toilets with non-radiated water. Either you have to blow up Megaton to obtain the key for your own room, use Mr. Tenpenny's room, or kill everyone in the Tower, like me.

If you haven't found this out yet but you can use your followers as pack mules. Just talk to them and tell them you wanted to trade equipment. Give them all your stuff. You will be almost empty and able to carry twice as many items.

When you get a high enough Small Guns skill, your sniper rifles and .44 magnums should be steady aimed when you're in the scope. I don't exactly know what number Small Guns has to be, but I am 99 points so it's probably in the 90s.

In Evergreen Mills (near Casey Smith's Gas Station) there is a guy called Smiling Jack, kill him and you will have The Terrible Shotgun.

In the wasteland there is a guy who walks around with several robots following him, if you talk to him and request the dialogue option "can i buy a robot" he will offer a Mr. Gutsy for 1000 caps. This Mr. Gutsy comes with a plasma weapon and a flamethrower, and has all of the dialogue options that the other followers do.

The Experimental MIRV Fat Man Launcher can be found in the bomb shelter area in the National Guard Depot Armory next to 5 Mini-Nukes on a table near a Glowing One near the remains of the skeletons of the Keller Family. When this weapon is fired, a random shotgun spread seems to be the path they take, usually 6 or 7 near each-other and one off in the distance before impact, if aimed correctly, this weapon can kill anything in 1 hit, even the Super Mutant Behemoth. You must have obtained all five of the Keller Family Transcript's before you can gain entrance to this part of the room. It fires 8 Mini-Nukes at once and if you have less than that it will just make an error sound telling you that you do not have enough ammo.

Fast Travel to Rockbreaker's Last Gas and turn to the west, you will see an abandoned shack at the top of a cliff, this shack is the location of the 4th Keller tape. Make your way around the cliff from the left side of the mountain. Enter the shack and the tape will be on the workbench on the left. (Note: After the The Waters of Life quest is completed, an Enclave soldier with a sentry bot will be vertibird dropped across from the shack)

Also inside of the shack containing the 4th tape, inside the locker is the Victory Rifle (a stronger version of the normal rifle, this can be reparied with normal rifle's and also uses the same ammo)

Ol' Painless

Ol' Painless is a Hunting Rifle that shoots faster than a normal one. You can find it in The Republic Of Dave (In the top right corner of the wasteland). To get it the easy way with good Karma, start the quest Gotta Shoot Em' In The Head (From Mister Crowley in Underworld) Then you can ask Dave for the key that Crowley needs, and he'll give it to you, which opens a safe in the corner of the room that Dave is usually in, There you will find Ol' Painless, Or you can just go in "Guns Blazing" and shoot everyone and take the key from his body and open the safe.

Lincoln's Repeater Rifle

Museum of History (Pretty sure on your map it's east of the Washington Monument)

When you get to the Museum of history, go around the back way, because it's faster. You should encounter a turret shooting at feral ghouls. Destroy the turret. Go up the stairs which should be on the left of where you obliterated the turret. Go up there stairs and go through the hole in the wall. There may be a Glowing One near the case, so kill it. There you should have your Pip-Boy 3000 light activated, then you should see a dead raider near the display case. Open it, of course. There, you have Lincoln's Repeater Rifle. (It's in perfect condition, uses .44 bullets, should do 40 damage, but for me it did 39 when I was on lvl 12, so yeah. Don't sell it!) You might be able to repair it with hunting rifles, but I haven't tried it so try it out.

Megaton

Megaton

If you want to skip most of the story missions, or you have already done them. When you start a new person. Walk to Smith Casey's garage (it's pretty much directly east of Vault 101.

If you have a good melee weapon or some ammo for the 10mm you should be able to make it easily. After arriving, you will start the quest "Tranquility Lane," when you finish, you'll gain tons of experience and be able to finish the story in less than 2 hours.

Aside from Jericho, Choran, Star Paladin Cross, and Fawkes you can also get Butch, the bully from vault 101 if you do the quest "Trouble on the Home Front" in which you have to go back to Vault 101. While doing the quest, make sure you tell them that they should open the vault for trade and if you do that then go to Rivet City, go into the stairwell and go to the bottom floor and go into the Muddy Rudder bar. Note: you must have an evil karma to obtain him and he uses a knife and I don't know what gun.

Followers

If you find a safe that can be picked and there's a terminal near it you can hack the terminal and close it then you pick open the safe you get double the XP and the safe items.

Bottlecap Mine: Jocko's Pop and Gas

When you get to paradise falls you go into Eulogy's pad, go all the way to the back room, and on the table with the computer on is the speech bobblehead. (It's right under the reading light.)

Inside Fort Constantine in the North, (it is surrounded by robots) you will find the main building, a bomb factory, and a small shack. Inside this shack is a Protectron, so kill it or disable it. Inside the shack, on a shelf, is a bobble head holding a minigun, with the inscription "in a fight, its best to be the loudest." this grants you +10 to big guns.

When talking to the lady and on the way to completing the first chapter of her book, She will ask you to do a radiation test! I went to the bomb and drank the water till i reached 610 radiation and went back upon completion. Her "cure" mutates you so that every time you get dangerously irradiated your limbs will heal!

When you're done talking with your characters father about the "Generalized Occupational Aptitude Test", your father will sit down at his desk; near the top right corner of his desk is your first Limited Edition Vault-Tec Bobble head

"The smart man knows a bandage only hides his wounds"

Megaton

When you escape vault 101 head down the path to a big giant gate powerd by an airplane engine with a robot in front of it who says "Welcome to Megaton Friendliest Town Around" enter through the gate and you will see a guy that looks like a Texas ranger knock off he will say "ah another new comer huh?" talk to him and ask him "WHAT ABOUT THIS BOMB" he will say "what about it" continue on with the dialog until it says "I will diffuse the bomb" he will say OK there will be One hundred caps in it for you if you do now you will need the explosives skill to about 30 then you will be able to tinker with it. Now find the Bomb then it will give you three options

If you do not have the DLC The Pitt, then this is sort of a hint about it. Almost directly west of Smith Casey's Garage, (Where you find your dad in the game) there is a unmarked cave called Rockopolis. (Note: Do not mistake this cave for Yao Guai Tunnels) Also the cave is marked by a coat hanger and a banner. The door to this cave is a rock so it'll be hard to find. In the cave there is what looks like someone's house setting in it. On the vanity, there is a holotape. If you read the holotape it states that a guy and his friend are going somewhere and at the end it says "Off to The Pitt!". One more thing, in the cave there is also a Vault-Tec unarmed bobblehead beside a dead ghoul named Argyle.

During his march to Project Purity, Liberty Prime says many phrases, one of which is "Freedom is the sovereign right of all Americans." This is similar to the motto of the Autobot leader Optimus Prime, which is "Freedom is the right of all sentient beings."

Lucy West, the woman who kicks off the Blood Ties quest, is probably a reference to Lucy Westenra, Mina Murray's friend in Bram Stoker's Dracula who is turned into a vampire and then staked by Van Helsing. Also the town Arefu is the name of the town out side of the castle of Count Dracula.

Asked what she does for the Brotherhood, Knight Captain Dusk replies that she is a sniper, and then says "Put any mutie bastard within one mile of me and my rifle and well, pack it up troops...fight's over." Jackson in Saving Private Ryan makes the same remark, with 'Hitler' replacing 'mutie' as the subject.

When asked what his real name is, Knight Captain Gallows responds with "What's the pool up to?", similar to Captain Miller's response in Saving Private Ryan when a query is made regarding his occupation.

For instance, one of the Little Lamplight children uses the word humongous incorrectly, saying "humungus". Though it appears incorrect, it is actually a reference to Lord Humungus, the leader of the antagonizing gang in The Road Warrior.

The design of the Leather Armor in Fallout 3 is similar to Mel Gibson's armor in Mad Max.

Fallout 3s Dogmeat is also a Blue Heeler, the breed that was used for Mad Max's dog in the movie.

There is also a random encounter with a character named Mel wearing a leather jacket and sporting a Sawed-Off Shotgun. If your Perception is high enough, you'll notice that the shotgun is unloaded. In The Road Warrior Max (played by Mel Gibson) threatens the Gyrocaptain with his shotgun, even though it wasn't loaded.

The Raiders' style of dressing is very similar to that of the various raider and biker gangs in the Mad Max films.

One of the possible passwords to a computer in Vault 87 is "Bartertowne"; the main settlement in Beyond Thunderdome is Bartertown.

In Scrapyard, where Dogmeat is found, there is a dead guy named "Max" wearing a leather jacket and wielding a shotgun.

The Raider Blastmaster Helmet bears a striking resemblance to the helmet worn by Blaster, the "muscle" of Bartertown in Mad Max: Beyond Thunderdome. In the film, Blaster - and his brainy dwarven friend "Master" - are collectively referred to as "Masterblaster".

The scoped magnums bear a striking resemblance to the gun used by the Lord Humungus in "The Road Warrior".

The outfit worn by Mayor MacReady of Little Lamplight is identical to the costume worn by the Gyro Captain's Son in Mad Max: Beyond Thunderdome - a pith helmet, goggles, and a too-big jacket.

While searching for you, some robots can be heard saying "Don't make me angry, you wouldn't like me when I'm angry." It's a line David Banner says repeatedly in The Incredible Hulk TV series from the 80's

Talking Bananas Can't Fly

In the same room as Red (the doctor for Big Town), the cell to the right of her cell, behind the bed frame should be a pencil and a letter. The letter says "Talking Bananas Can't Talk," for a while. Then it would say, "They just want you to believe they can," obviously telling you the man who wrote this is completely insane. :D Quite funny.

Brahmin

Go up to a Brahmin and go stealth/crouch/sneak or whatever. Then press A while looking at it and it'll show your characters hands pushing the cow over on its side. No point, but just fun for 2 minutes.

Fast travel to Warrington Station, just south of Tennpenny Tower, and head south by southwest right beside Lucky's and get on the hill and look south by southwest (you have to have a scoped weapon, sniper, scoped .44, ect.) and there will be a crater just on the other side of the end-of-the-map barrier and inside it is what appears to be dinosaur eggs.

If you go to GNR at anytime and kill Three Dog, then the next time you listen to Galaxy News Radio and there is a commercial, there is a replacement woman, who basically says "Well next up is...agh when the hell are we gonna find someone to replace Three Dog? Just play some music."

If you have accepted the THOSE! quest, go to where the little boy is hiding (he's in some type of container, if you've been to paradise falls then it's the "Box" walk up to the tube,but don't open it.Just walk up to the tube and he says, "Now I know what a T.V. dinner feels like!" Which is a Die Hard reference.

The Crash Site is what appears to be the remains of an alien craft that has crashed through a house and come to rest in a cliffside. It is noteworthy both for its uniqueness and for the similarly unique loot found in the vicinity. It is also the source of one of the Capital Wasteland's radio signals.

At the front of the vessel, the cockpit dome has shattered. The pilot's body lays outside against a pile of rocks. In the cadaver's hand is a unique weapon, the Alien Blaster. This one-handed pistol is one of Fallout 3's superweapons. Although clearly an energy-based weapon, the Alien Blaster is used with the Small Guns skill, enabling most players to use it effectively. The only problem is that there are only sources of ammunition is it's scattered around the crash site.

While doing the quest "Trouble on the Homefront" in your dad's office, right behind where Butch is standing, the Medicine Bobblehead is on the desk and on the wall right beside it is the framed quote from Revalations 21:6 and if you scroll over it you can attempt to lockpick it but it requires a lock pick skill of 50 and inside is 300 caps, an audio tape from your dad that talks about your coming to the Vault, and the Schematics for the Rock-It-Launcher.

Development from human to Super Mutant leads to and asexual race where women and men transformed both end as the same result. Fawkes can be found in Vault 87 in Isolation Room 05 which previously held Subject D624, which some players assume is Fawkes. It is noted on the Chief Physician's Terminal (in the room across from Fawkes') that Subject D624 was, before the experimentation, a female. Subject D624, however, is not Fawkes as the same terminal indicates that all four female test subjects were destroyed after three expired on their own and one went insane. Nevertheless, Wes Johnson, the actor who voiced Fawkes, confirmed in an interview that she was female before her transformation. This would probably indicate that Fawkes was captured more recently by Super Mutants rather than being first generation.

Much of the random dialogue heard from Fawkes as one wanders around, while readable as simple wasteland survival advice, also references Zen philosophy. Examples include "Be aware of the present moment" and "There is safety in mindfulness". Together with Uncle Leo's Zen reference (who is also a civilized Super Mutant), this suggests that Zen Buddhism is the key to retaining a level of independent mental functioning after FEV transformation.

Fawkes, is a reference to "V" from the comic, and movie V for Vendetta. Both characters have a strong feeling of symbolism to Guy Fawkes a British revolutionary, Both are victims to a government experiment trying to make humans stronger to resist a disaster, resulting in increased strength and becoming near bullet proof. Both after the experiment are imprisoned for years, but escape. They both then destroy the government that tortured them (in Fawkes case he only helped but was willing and attempted to do more). Finally, Fawkes was locked inn room 5 or "V" in roman numerals.

During the "you gotta shoot 'em in the head" quest, you are asked to kill Ted Strayer, Allistair Tenpenny, Dukov, and Dave by Mr. Crowley. Once you find them, you can do whatever you please to get their "special keys"

Dukov-Dukov's place

Once you have all of the keys, go to Fort Constantine (near Satcom Array NW-05a) and head into the CO quarters to the northwest. Inside there, there is a series of door you need to unlock with the special keys you stole/bribed/killed/threatened from the targets. You will then get to an armory with a series of locked doors and the door with a dead body named "Tara" near it is the door with the T-51b Power armor.

This is the second-most powerful piece of armor in the game (beaten by It's cousin, the winterized T-51b armor, which has 6,000,000 health, making it indestructible)

While playing a mission I was forced to go under ground in Old Olney. I walked around for a bit and stumbled across a pile of dead bodies. One was wearing a strange power armor (prototype medic power armor). When I put it on, to my surprise, it talked. It said "listen up you pansy" Why do all robots say that? "your wearing medic power armor you look after me and i'll look after you" When you come into contact with enemies its says "Time to kick some ass" or "Eat lead" and "Gear up soldier".

p.s.s i don't know why its called medic armor :p

Death From Above (Silver) - Complete 'Death From Above'

Shock Value (Silver) - Completed 'Shock Value'

Who Dares Wins (Gold) - Completed 'Who Dares Wins'

Among the Stars (20) - Completed "Among the Stars"

Not of This World (20) - Completed "Not of This World"

This Galaxy Ain't Big Enough... (40) - Completed "This Galaxy Ain't Big Enough..."

A Meeting of the Minds (20) - Completed "A Meeting of the Minds"

The Local Flavor (20) - Completed "The Local Flavor"

Walking With Spirits (20) - Completed "Walking With Spirits"

Death From Above (30) - Completed "Death From Above"

Shock Value (30) - Completed "Shock Value"

Who Dares Wins (30) - Completed "Who Dares Wins"

Free Labor (40) - Completed "Free Labor"

Into The Pitt (20) - Completed "Into The Pitt"

Unsafe Working Conditions (20) - Completed "Unsafe Working Conditions"

Xbox 360 | Submitted by Dave

Aiding the Outcasts (20) - Completed "Aiding the Outcasts"

Operation: Anchorage (40) - Completed "Operation: Anchorage"

Paving the Way (20) - Completed "Paving the Way"

The Guns of Anchorage (20) - Completed "The Guns of Anchorage"

Aiding the Outcasts (20) - Complete the quest "Aiding the Outcasts"

Operation: Anchorage (40) - Complete the quest "Operation: Anchorage"

Paving the Way (20) - Complete the quest "Paving the Way"

The Guns of Anchorage (20) - Complete the quest "The Guns of Anchorage"

Agatha's Song (Bronze) - Completed "Agatha's Song"

Big Trouble in Big Town (Bronze) - Completed "Big Trouble in Big Town"

Blood Ties (Bronze) - Completed "Blood Ties"

Doesn't Play Well with Others (Bronze) - Killed 300 people

Escape! (Bronze) - Completed "Escape!"

Finding the Garden of Eden (Bronze) - Completed "Finding the Garden of Eden"

Following in His Footsteps (Bronze) - Completed "Following in His Footsteps"

Galaxy News Radio (Bronze) - Completed "Galaxy News Radio"

Head of State (Bronze) - Completed "Head of State"

Picking up the Trail (Bronze) - Completed "Picking up the Trail"

Reilly's Rangers (Bronze) - Completed "Reilly's Rangers"

Rescue from Paradise (Bronze) - Completed "Rescue from Paradise"

Stealing Independence (Bronze) - Completeed "Stealing Independence"

Strictly Business (Bronze) - Completed "Strictly Business"

Take it Back! (Silver) - Completed "Take it Back!"

The American Dream (Bronze) - Completed "The American Dream"

The Nuka-Cola Challenge (Bronze) - Completed "The Nuka-Cola Challenge"

The Power of the Atom (Bronze) - Completed "The Power of the Atom"

The Replicated Man (Bronze) - Completed "The Replicated Man"

The Superhuman Gambit (Bronze) - Completed "The Superhuman Gambit"

The Waters of Life (Bronze) - Completed "The Waters of Life"

Those! (Bronze) - Completed "Those!"

Tranquility Lane (Bronze) - Completed "Tranquility Lane"

Trouble on the Homefront (Bronze) - Completed "Trouble on the Homefront"

You Gotta Shoot 'Em in the Head (Bronze) - Completed "You Gotta Shoot 'Em in the Head"

Abe's Rifle

In the lower halls of the Museum there's a room with a turret shooting at feral ghouls. If you head up to the room with the ghouls in it, look near one one of the walls. There's a display case with Abe's Rifle in it (it's really strong. It uses .44 shots)

If you enter your Pip-Boy and read the Scotch description, you will see that it says "It is rumored that this brew is made by a black Scottish cyclops" which refers to The Demoman from Team Fortress 2.

0l'Painless

When you first arrive at the front gate there will be a child that will take you to Dave, after you finish talking to Dave, kill him and take his key and use it to open the safe right next to him. In the safe there will be a rifle that is called the 0l'painless. the rifle does 21 damage but it's way better than the sniper and a lot easier to repair and find ammo for it.

Here's how.

I've been searching forever, well I solved it through a few websites.

If that doesn't work, go and download this mod

player.setlevel # - changes leve to #, doesn't affect anything else.

SexChange - Go ahead, be a transvestite, i won't ask any questions

player.PlaceAtMe - I'm working on finding and making an ObjectID list, but for now, just use the ones we know: 000000A(Pins) & 000000F(money)

player.modav skill # - Modifies player's desired skill. (player.modav luck 10)

EnablePlayerControls - Move around during "locked" cinematics

player.additem 0000000F "XXX" - Replace "XXX" with the amount of caps(money) you want.

AddPerk - That's right! Get any perk you want, any and/or all.

MoveToQuestTarget/movetoqt - Warp to your quest' target location

Escape! (20) - Completed "Escape!"

Following in His Footsteps (20) - Completed "Following in His Footsteps"

Galaxy News Radio (20) - Completed "Galaxy News Radio"

Scientific Pursuits (20) - Completed "Scientific Pursuits"

Tranquility Lane (20) - Completed "Tranquility Lane"

The Waters of Life (20) - Completed "The Waters of Life"

Picking up the Trail (20) - Completed "Picking up the Trail"

Rescue from Paradise (20) - Completed "Rescue from Paradise"

Finding the Garden of Eden (20) - Completed "Finding the Garden of Eden"

The American Dream (20) - Completed "The American Dream"

Take it Back! (40) - Completed "Take it Back!"

Big Trouble in Big Town (20) - Completed "Big Trouble in Big Town"

The Superhuman Gambit (20) - Completed "The Superhuman Gambit"

Those! (20) - Completed "Those!"

The Nuka-Cola Challenge (20) - Completed "The Nuka-Cola Challenge"

Head of State (20) - Completed "Head of State"

The Replicated Man (20) - Completed "The Replicated Man"

Blood Ties (20) - Completed "Blood Ties"

The Power of the Atom (20) - Completed "The Power of the Atom"

Strictly Business (20) - Completed "Strictly Business"

You Gotta Shoot 'Em in the Head (20) - Completed "You Gotta Shoot 'Em in the Head"

Stealing Independence (20) - Completed "Stealing Independence"

Trouble on the Homefront (20) - Completed "Trouble on the Homefront"

Agatha's Song (20) - Completed "Agatha's Song"

Reilly's Rangers (20) - Completed "Reilly's Rangers"

Doesn't Play Well with Others (20) - Kill 300 people

Medicine - Vault 101 - Dad's Desk

Speech - Paradise Falls - Euology's pad

Unarmed - Rockopolis – Head directly west from Casey Smith's Garage, look for tattered banners strung up.

While wearing the Chinese Stealth Armor that is made available in the Operation Anchorage DLC it is possible to wear numerous (haven't tested exactly how many yet) other headgear pieces in conjunction with the armor. As of right now my character is wearing the Stealth Armor as well as a bandana, a metal helmet, an outcast power helmet, a pre-war baseball cap, a pre-war hat, a hockey mask, and the shady hat (from Moira). Each piece adds what it normally would to armor bonuses and stat boosts (if the piece has any) which, in my humble opinion is totally bad ass.

Oddly enough, when I tried to equip a second pre-war hat the "equipping sound" was made but the second hat was not tagged as being worn. However, when I toggled to view my character, I discovered that he had no head! It was totally invisible (not even the hazy stealth look). What other combinations lead to this result I leave to you.

In Little Lamplight there is a girl named Knock Knock talk with her and ask her about morale, continue talking with her without insulting and eventually you will come across a speech challenge. You don't need a high speech level to get [100%] on it, after completing it you can continuously ask the same thing and get the EXP. This problem works as of patch 1.10 and is a great way to get the Silver Tounged Devil trophy.

Knock Knock. Who's There? Infinite Exp. 3

In Little Lamplight go talk to Knock Knock. Ask him about what he means by morale after having talked to him before. He'll say he tells jokes and tells you one himself. After he tells you you'll have a speech option. If your speech skill is high enough it should be 100%. Choose it and get 5 exp (not a lot I know but it doesn't take long to get). Ask him about morale again afterwards and you should be able to repeat it as many times as you want.

I'm running an evil character. I had Clover (the Slave girl) from Euligy and I went to get Charons (the ghoul) from the guy that has his contract (starts with a or something) and after getting his contract, I had both Clover and Charon following me around. I don't know if it'll work with other followers, but i don't see any reason why not, just get Charon last, you can't recruit more if you've got him with you.

Paradise falls, near Eulogy's house

If you are "Evil" or "Very Evil", go to the outside of eulogy's pad and wander around out front of it in the courtyard until a Slaver comes up to you and says something to the extent of "Someone like you deserves a split on all the profit around here" And gives you a random item (ammo, food, stimpaks).

For this cheat, you must have bad karma. First you have to get the Mesmatron gun from Grouse at the front gate of Paradise Falls. Then you have to enslave some people. Red from Bigtown (you have to rescue her from the Germantown Police HQ in the quest Big Trouble In Bigtown), Flak (from Flak and Shrapnel's shop in Rivet City), Arkansas (from Minefield), and the prostitute of Tenpenny Tower, Susan Lancaster. You don't have to capture all of these characters, but the more you enslave, the more money you can get. After you capture them, go to Paradise falls, get your reward and enter the town. Go into Eulogy's Pad next to the roasting Brahmin and grab the Box Key on the table next to the heart shaped bed. (there's also a Bobblehead) Go to the fenced in slave pens and go into the slave house. Talk to all of the people in there an tell them that "they're slaves, deal with it", or something like that. After taunting them all with your freedom, talk to Grouse. He will give you money and a slave collar. Exit the conversation and talk to him again. Do this four times (maybe less if you killed some of the slaves in certain quests). Go back to the slave house and repeat the process as many times as you like. The only downsides to this glitch is that you cant remove the slave collars from your inventory unless you capture more slaves.

At Paradise Falls (Must be somewhat evil) you will be approached by a slaver who greets you and complements you, after that he will give you a reward that he got on his last mission, just select the "Thank'!, Keep it coming" option in the speech bar and repeat as many times as you want.

Find some enemies to kill (raiders are good). Once you find something to kill hit the right bumper to bring up the V.A.T.S. mode so it will make it easier to see how much life whatever you're killing has. Now what you want to do is take down as much life as possible WITHOUT killing it.

Once it's almost dead pause the game with the start button and change the difficulty to very hard then unpause and finish it off. You will get the Exp for the kill on very hard mode instead of very easy. Then just switch it back to an easier difficulty and repeat whenever you run into enemies.

For infinite experience in Fallout 3, you need to be at least level 10 and have the Sandman Perk. Sandman requires that you have at least a 60 rating in sneak. It allows you to silently kill people in their sleep with an added EXP bonus every time. So apparently, kids, or at least some kids, can’t be killed in the game. A good spot for this glitch is in a town in the South called, Andale. There are two kids, one in each of the two main houses that you can use this trick on. All you have to do, is use the wait function until it is about 1 AM. When everyone is asleep, sneak into a house, crouch, and use the Murder skill that comes with the Sandman Perk. USE ON THE CHILDREN ONLY. They won’t die, but you will still get the experience for killing them, allowing you to do the trick as much as you want. Best of all, using this murder trick has no effect on your Karma, and you will get 50 EXP every time, which is a lot in this game.

This one you can do with a speech skill of at least 40. First you need to talk to Bittersharp in Big town. Then, go to the Common House in Big Town and find an NPC named Pappy. You will have a speech option of, “[Speech, 100%] You came here with bittercup, right?” You can select this option all you want for a steady stream of experience.

To get do this, you are going to need the item, “Naughty Nightware”. First, go to the Marigold Station, in Grayditch, in there, you will find an information kiosk/desk thing with a body and a holotape. Listen to it. It gives you directions on finding the item. It’s actually pretty funny. You need to explore the station until you find a section with a gate and a firehose station. Search inside the firehose box to find a key. Then continue to explore the tunnels until you find a room with a siren-like spinning light above it. Inside, you can use the key to open a safe. There, you will find the Naughty Nightware. You will then encounter someone who wants it back. Either kill him, or use the speech bonus option. Either way, don’t give it back.

Iain Wilson
Guides Editor

Iain originally joined Future in 2012 to write guides for CVG, PSM3, and Xbox World, before moving on to join GamesRadar in 2013 as Guides Editor. His words have also appeared in OPM, OXM, PC Gamer, GamesMaster, and SFX. He is better known to many as ‘Mr Trophy’, due to his slightly unhealthy obsession with amassing intangible PlayStation silverware, and he now has well over 900 Platinum pots weighing down the shelves of his virtual award cabinet. He does not care for Xbox Achievements.