Fallout 3: Basic Leveling Guide

Level 1 – Your initial stats

When you create your character inside Vault 101, you are able to distribute your S.P.E.C.I.A.L. stats however you see fit, and tag three skills (which increases their initial values).

The following basic archetypes can be used as a general guideline for your point distribution.

Gunslinger

If you intend to primarily use guns, your most important stats (aside from Intelligence) are Agility, Perception, and Luck. These will give you bonuses to Energy Weapons, Small Guns, Explosives, and Lockpick (useful for finding ammo), and will increase your available Action Points and the chance you will score Critical Hits. While some will warn you against lowering your Strength and Endurance, it's my feeling thata skilled gunslinger can afford the hits, because melee combat should be rare, and you can avoid damage by keeping your distance and using cover. For a more balanced character, drop your Perception and Luck a bit and bump up your Strength and Endurance.

Example: Str 2, Per 6, End 4, Cha 3, Int 9, Agi 9, Luck 7

When tagging skills for this character, I chose Repair, Lockpick, and Small Guns. Just stay away from stuff that your low Strength and Endurance makes impractical, like Unarmed or Big Guns. If you really want to, tag Small Guns and Energy Weapons, and your gun prowess will be formidable.

Grunt

If you intend to fight with your hands, melee weapons, big guns, explosives, and the like, focus on Strength, Endurance, and Luck. This will increase the amount of damage you can take, the amount of damage you can deal in close combat, and your chance of a critical hit.

Example: Str 9, Per 2, End 7, Cha 2, Int 8, Agi 5, Luck 7

When tagging my skills for this character, I chose Melee Weapons, Unarmed, and Repair.

Assassin

For a slower, more ninja-like approach, focus on Strength, Agility, and Luck, but don'tdrop yourEndurance (to take damage in close combat)or Perception (to identify enemies before they see you, and to assist in lockpicking)below 5. If you must sacrifice some Intelligence to balance this character, make up for it by using the Intense Training perk as you level up.

Example: Str 7, Per 5, End 5, Cha 1, Int 7, Agi 8, Luck 8

You don’t have to be quite as unlikable asI was with a Charisma of 1, so fiddle with the numbers a bit until you feel you'vegot a good balance. If you'd like to make a high Charisma character, you'll have to make sacrifices across the board.

When tagging my skills, I chose Lockpick, Melee Weapons, and Sneak.

Tip: Make sure you have a save game just before leaving the vault, this way you can go back and muck around with your character as much as you like without having to relive childhood.

On the next page: Escape from the Vault!

Associate Editor, Digital at PC Gamer