Enemy Territory: Quake Wars
PREVIEW: Updated impressions on how the war is shaping up for its big console debut
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Enemy Territory: Quake Wars was one of the best multiplayer shooters we played last year on the PC. Fortunately, it looks like the console ports will live up to their PC predecessor when ETQW releases on the 360 and PS3 later this year.
The game takes place prior to Quake II and pits the Strogg’s alien invasion against Earth’s Global Defense Force. Like the PC version, the multiplayer-focused shooter emphasizes team work in its gigantic maps.
On the visual front, it appears that ETQW’s graphics won’t suffer much from the porting process. According to Executive Producer, Kevin Cloud, ETQW on consoles will actually look a little better than if you were running it on a PC with the recommended system requirements. From what we’ve seen so far, this sounds about right.
But the real beauty of ETQW isn’t its eye candy. Instead, it’s the game’s solid design that looks like it’ll continue to play the soft-spoken star of the show in this shooter. During our brief time with an early build of the port, we still saw plenty of tanks and over-sized mechs for the vehicle whores to claim once they spawn. Campers can still head straight towards their favorite sneaky spots to start sniping if they pick the Covert Ops or Infiltrator class. Even supporting classes like the GDF’s Engineer are genuinely fun to play and it never feels like a chore to lay down some well-placed turrets.
Weekly digests, tales from the communities you love, and more


