Enemy Territory: Quake Wars
The first name in deathmatch creates its own battlefield
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
"We wanted to try to take the Doom technology and move it outdoors, with vehicles, multiplayer ... the whole nine yards." That's id Software designer Kevin Cloud's summary of Enemy Territory: Quake Wars, Activision's promising take on high-tech, massively-multiplayer warfare. In other words, there's a lot of people playing the onlineaction wargame Battlefield 2; how can you get them to play something Quake-flavored instead?
First, give the people familiar environs ... to a point. Enemy Territory takes place 60 years into the future, offering a blend of futuristic conventional weaponry and the boomsticks of an alien culture. And we're using "culture" loosely - the bad guys in this scenario are the Strogg, the hulking, ill-tempered cyborgs that perforated players in Quake II and Quake 4. The game unspools much like a World War II shooter would, replaying the famous battles that launched the war between the human Global Defense Force (GDF) and the merciless Strogg. The main difference between Quake Wars and Call of Duty, of course, is that we all know how WWII went down; this one's wide open.
Enemy Territory focuses closely on objective skirmishes - "each map has its own story," says Cloud. In one battle, the Strogg have poisoned the water supply and intend to take over the whole area. To stop the nefarious plan, the GDF has to build a bridge, get into Strogg territory, set up an outpost and then ultimately take out Strogg HQ with fire support. Plot progressions always keep the front line close and the focus remains on team play. After all, if you want to go stomping off and be a solitary hero, fire up Quake 4.
Weekly digests, tales from the communities you love, and more


