The Division's blizzards will make it harder to aim and easier to sneak

Changing weather conditions are common in open-world games, but they're mostly visual accents - with the notable exception of MGS 5's blinding sand storms. But Tom Clancy's The Division takes place in New York City in the depths of winter, and Ubisoft is getting serious about those snow storms.

If you've ever walked through a blizzard, you know how hard it can be just to keep your eyes open against the piercing wind and cutting snow. Now imagine trying to accurately aim and fire a gun in those conditions. Ubisoft says that on top of hindering visibility (enemies don't have name tags until you manually mark them or hit them with a sensor pulse) for players and NPCs, "full storms" will affect both aim assist and enemy detection ranges.

Connor Sheridan

I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and was formerly a staff writer at GamesRadar.