DICE explains Star Wars Battlefronts lack of space battles
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Thanks to a number of overly-dedicated Bothans we now know Star Wars: Battlefront will be arriving this November, but with the power of a new generation of consoles bringing the struggle between the Empire and the Rebellion to life, why did developer DICE choose to leave out those iconic space battles?
In the latest issue of Official PlayStation Magazine, executive producer Patrick Bach reveals the Swedish studio wants to keep the focus on Battlefront's planetary skirmishes. "We want players to stay in the same [environment] - we don't want players to fly off and do something over here. It's about the Battlefront experience, so we want to keep you in-atmosphere and fighting with the infantry."
With DICE going as far as scanning actual props to give Star Wars: Battlefront an authentic feel, Bach hopes the fans will understand its decision: "We have to start somewhere. You can't do everything at once. We want to build something that's great for what it is, and have a holistic view on what we're trying to achieve, rather than tossing everything in there from the start."
The latest issue of Official PlayStation Magazine, with Call Of Duty: Black Ops 3 on the cover, is out now. For more on Star Wars Battlefront and much more, pick up a copy here or subscribe to future issues.
Weekly digests, tales from the communities you love, and more
Dom has been a freelance journalist for many years, covering everything from video games to gaming peripherals. Dom has been playing games longer than he'd like to admit, but that hasn't stopped him amassing a small ego's worth of knowledge on all things Tekken, Yakuza and Assassin's Creed.


