Dead to Rights: Retribution - hands-on

The very last videogame dog we remember is the pipe-smoking pooch in Tales of Vesperia. To call Shadow – the canine co-star of the revived Dead to Rights – ‘different’ would be a slight understatement. Shadow’s a vicious, snarling beast of an animal that spends most of his time in the game ripping throats out, tearing faces off and – men, prepare to wince – biting bad guys in the gonads.

But it’s the parts where you get to actually play as Shadow that make Retribution stand out. Either he stealthily bows his head down and makes Jack practically invisible, so long as you keep Shadow in the, er, shadows, or you can jump out and bite chumps in their precious areas. It’s certainly a novel experience, even if we suspect these stealth sections won’t appear that often in the game proper.

With this and Painkiller lined up for release, there seems to be a trend for obscure shooters from the start of this decade to be given a wash-’n’-brush-up for the new generation. Although we were initially quite skeptical about this series revival – Dead to Rights, really? – there’s been such extensive work done on the game that it barely resembles its rubbish origins. There’s considerable work left to do, but this ball-busting action title is definitely on the right track.

In our brief time with the game we must say we had a blast, but it’s not complete enough yet for us to judge whether the combat will be as ‘fluid’ as promised, or if the Shadow sections will be more than a gimmick. Will it be a Lassie or a Poochie? Only more hands-on time will tell, and we’re onto it.

Sep 23, 2009

Tom Sykes
When he's not dying repeatedly in roguelikes, Tom spends most of his working days writing freelance articles, watching ITV game shows, or acting as a butler for his cat. He's been writing about games since 2008, and he's still waiting on that Vagrant Story 2 reveal.