Darksiders 2: Deathinitive Edition has an awful name, original developers

The original developers of Darksiders are back at work on the post-biblical-apocalypse series. Publisher Nordic Games, which purchased the rights to the series when THQ went bankrupt, and Gunfire Games announced today that they're working on Darksiders 2: Deathinitive Edition for release on current-gen consoles this winter.

"Wait a minute, Darksiders was developed by Vigil Games, not whoever these Gunfire people are," you may protest. It turns out they're largely the same group, aside from some attrition - almost everyone at Gunfire is a former employee of Crytek USA's game development studio, which was itself formed nearly whole cloth from Vigil Games before being shuttered last year. It's been a strange trip, but here they are, developer and game back together again.

Nordic Games says it also has plans for a new "large-scale project based on Darksiders," but Darksiders 2: Deathinitive Edition comes first. As you might expect from the name, it is both about Death and the definitive way to play Darksiders 2, with improved lighting effects and other visuals (including 1080p resolution), tweaked game balance and loot distribution, and all DLC integrated into the main campaign.

As you may recall, the Darksiders series was intended to be a trilogy before THQ went belly-up. Nordic Games didn't specify whether it plans to work with Gunfire on its "large-scale" Darksiders project, but it's expressed interest before, and making Darksiders 2: Deathinitive Edition would be a pretty good warm-up for all parties involved.

“It feels good to be working on Darksiders again, after a couple of years of hiatus”, Gunfire president David Adams added in a press release. “This project is a great opportunity for us to pick up where we left off two years ago and dig deeper into the game, which is close to all our hearts."

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Connor Sheridan

I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and now I'm a staff writer here at GamesRadar.